Feral Animist (Dragon's Maze #70)

Animista salvaje {1}{R}{G}

Criatura — Chamán trasgo

{3}: El Animista salvaje obtiene +X/+0 hasta el final del turno, donde X es su fuerza.

“Canalizar la furia de la bestia es la parte fácil. Explicar por qué te has despertado sin recuerdo alguno sobre una pila de magos de la ley masacrados… Eso es más complicado.”

2/1

Watermark: Gruul

Illustrated by Dave Kendall

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Animista salvaje:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
  • If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)