Psychic Possession (Dissension #30)

精神の占有 {2}{U}{U}

エンチャント — オーラ

エンチャント(対戦相手)

あなたのドロー・ステップを飛ばす。

エンチャントされている対戦相手がカードを引くたび、あなたはカードを1枚引いてもよい。

二人分考えてもらうからね!

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 精神の占有:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player. (2006-05-01)
  • Psychic Possession’s controller, not the enchanted player, skips their draw step. (2006-05-01)
  • If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action. (2006-05-01)
  • An Aura with enchant opponent can’t be attached to a permanent. (2006-05-01)
  • In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action. (2006-05-01)