Illusory Gains (Dragons of Tarkir #59)

Trügerischer Gewinn {3}{U}{U}

Verzauberung — Aura

Verzaubert eine Kreatur

Du kontrollierst die verzauberte Kreatur.

Immer wenn eine Kreatur unter der Kontrolle eines Gegners ins Spiel kommt, lege den Trügerischen Gewinn an diese Kreatur an.

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Trügerischer Gewinn:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Illusory Gains’s last ability is mandatory. You can’t choose to have Illusory Gains not move. (2015-02-25)
  • If Illusory Gains can’t legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it’s currently enchanting. (2015-02-25)
  • The last ability of Illusory Gains doesn’t target the new creature. It will become attached to that creature even if that creature has hexproof or shroud. (2015-02-25)
  • If multiple creatures enter the battlefield under an opponent’s control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you’ll briefly gain control of the associated creature. The last one to resolve determines which one you’ll ultimately control. (2015-02-25)