Mandria di Alci Scalpitanti {3}{G}{G}
Creatura — Alce
Formidabile — Ogniqualvolta la Mandria di Alci Scalpitanti attacca, se le creature che controlli hanno una forza totale pari o superiore a 8, le creature che controlli hanno travolgere fino alla fine del turno.
Gli Atarka li sfruttano non solo come cibo, ma anche per spazzare via neve, alberi e nemici.
5/5
Watermark: Atarka
Illustrated by Carl Frank
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Mandria di Alci Scalpitanti:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7. (2015-02-25)
- Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control. (2015-02-25)
- Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect. (2015-02-25)