Duergar Mine-Captain (Eventide #138)

Capitaine de mine duergar {2}{R/W}

Créature : nain et soldat

{1}{R/W}, {Q} : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)

Les duergars sont des ouvriers prodigieux dotés d'une longue mémoire. Certains suivent encore les ordres qui leur ont été donnés il y a des décennies, voire des siècles.

2/1

Illustrated by Matt Cavotta

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Capitaine de mine duergar:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • This ability affects only creatures that are attacking at the time it resolves. It won’t affect creatures that attack later in the turn. (2008-08-01)
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-08-01)
  • The “summoning sickness” rule applies to {Q}. If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability. Ignore this rule if the creature also has haste. (2008-08-01)
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-08-01)