Feral Animist (Guildpact #112)

Animiste sauvage {1}{R}{G}

Créature : gobelin et shamane

{3} : L'Animiste sauvage gagne +X/+0 jusqu'à la fin du tour, X étant sa force.

Il incanta au-dessus d'un chaudron de sang et de miel bouillonnant. Son cerveau bourdonna comme un essaim de frelons et ses muscles s'enflèrent de la puissance de l'ours.

2/1

Watermark: Gruul

Illustrated by Ron Spears

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Animiste sauvage:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You don’t choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0. (2013-04-15)
  • If this creature’s power is negative as its ability resolves, X is considered to be 0. (This is a change from previous rulings.) (2017-07-14)