Dimir Keyrune (Gatecrash #228)

Dimir-Runenschlüssel {3}

Artefakt

{T}: Erhöhe deinen Manavorrat um {U} oder {B}.

{U}{B}: Der Dimir-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/2 blauen und schwarzen Schrecken-Artefaktkreatur und ist in diesem Zug unblockbar.

Ein Schlüssel, der in jedes Schloss schlüpft.

Watermark: Dimir

Illustrated by Daniel Ljunggren

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Dimir-Runenschlüssel:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. (2013-04-15)
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2013-04-15)