ザーメクのギルド魔道士 {G}{U}
クリーチャー — エルフ・ウィザード
{G}{U}:このターン、あなたがコントロールする各クリーチャーは、それぞれ+1/+1カウンターが追加で1個置かれた状態で戦場に出る。{G}{U}, あなたがコントロールするクリーチャー1体の上から+1/+1カウンターを1個取り除く:カードを1枚引く。
2/2
Watermark: Simic
Illustrated by Chase Stone
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for ザーメクのギルド魔道士:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Zameck Guildmage’s first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters the battlefield under your control that turn will do so with two +1/+1 additional counters on it. (2013-01-24)
- Zameck Guildmage’s first ability has no effect on creatures already on the battlefield when it resolves. (2013-01-24)