Hour of Need (Journey into Nyx #40)

Heure du besoin {2}{U}

Éphémère

Obstination — L'Heure du besoin coûte {1}{U} de plus à lancer pour chaque cible après la première.

Exilez n'importe quel nombre de créatures ciblées. Pour chaque créature exilée de cette manière, son contrôleur met sur le champ de bataille un jeton de créature 4/4 bleue Sphinx avec le vol.

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Heure du besoin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell. (2014-04-26)
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay. (2014-04-26)
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets. (2014-04-26)
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal). (2014-04-26)
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first. (2014-04-26)