Phantom Centaur (Judgment #127)

Phantom-Zentaur {2}{G}{G}

Kreatur — Zentaur, Geist

Schutz vor Schwarz

Der Phantom-Zentaur kommt mit drei +1/+1-Marken ins Spiel.

Falls dem Phantom-Zentaur Schaden zugefügt werden würde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Zentaur.

2/0

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Phantom-Zentaur:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If this card is going to take damage from a black source, you can choose to apply Protection from Black’s damage prevention ability prior to applying this card’s built-in ability. This means you don’t have to remove a counter. (2004-10-04)
  • If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter. (2004-10-04)
  • If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails. (2004-10-04)
  • Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter. (2004-10-04)
  • The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. (2004-10-04)