Captivating Vampire (Magic 2011 #87)

Hinreißender Vampir {1}{B}{B}

Kreatur — Vampir

Andere Vampir-Kreaturen, die du kontrollierst, erhalten +1/+1.

Tappe fünf ungetappte Vampire, die du kontrollierst: Übernimm die Kontrolle über eine Kreatur deiner Wahl. Sie wird zusätzlich zu ihren anderen Typen zu einem Vampir.

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hinreißender Vampir:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Since Captivating Vampire’s activated ability doesn’t have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn’t been under your control since your most recent turn began to pay the cost. (2010-08-15)
  • The effect of Captivating Vampire’s activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn’t matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes. (2010-08-15)
  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it. (2010-08-15)