Changepeau {1}{G}
Créature : humain et shamane
{G} : Choisissez l'un — Jusqu'à la fin du tour, le Changepeau devient un rhinocéros 4/4 et il acquiert le piétinement ; ou jusqu'à la fin du tour, le Changepeau devient un oiseau 2/2 et il acquiert le vol ; ou jusqu'à la fin du tour, le Changepeau devient une plante 0/8. N'activez cette capacité qu'une seule fois par tour.
1/1
Illustrated by Matt Stewart
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Changepeau:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose the ability’s mode when you activate it. (2011-09-22)
- No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it’s no longer a Human or a Shaman. (2011-09-22)
- No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature. (2011-09-22)
- Skinshifter’s ability doesn’t cause it to lose any other abilities it may have. (2011-09-22)
- Skinshifter’s ability doesn’t affect its copiable values. Creatures that enter the battlefield as a copy of Skinshifter will enter as 1/1 Human Shaman creatures. (2011-09-22)
- You can activate Skinshifter’s ability during any player’s turn, but only once on each turn. (2011-09-22)