Might Makes Right (Magic 2015 #156)

力こそ正義 {5}{R}

エンチャント

あなたのターンの戦闘の開始時に、あなたが戦場に出ているパワーの最も大きいクリーチャーをすべてコントロールしている場合、対戦相手がコントロールするクリーチャー1体を対象とし、ターン終了時までそれのコントロールを得る。そのクリーチャーをアンタップする。それはターン終了時まで速攻を得る。(このターン、それは攻撃したり{T}したりできる。)

握手で誓われた忠誠の誓い。

Illustrated by Mark Winters

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 力こそ正義:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • “Each creature on the battlefield with the greatest power” may be a single creature if each other creature has less power. (2014-07-18)
  • The ability will trigger only if you control each creature on the battlefield with the greatest power as the beginning of combat step begins. If another player controls a creature with the greatest power or tied for the greatest power at that time, the ability won’t trigger at all. (2014-07-18)
  • The ability will check its condition again as it tries to resolve. If, at that time, another player controls a creature with the greatest power or tied for the greatest power, the ability won’t do anything. (2014-07-18)
  • The ability can target any creature an opponent controls, not just one that’s tapped. (2014-07-18)
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. (2014-07-18)