Bonehoard (Mirrodin Besieged #100)

Костоклад {4}

Артефакт — Снаряжение

Живое оружие (Когда это Снаряжение выходит на поле битвы, положите на поле битвы одну фишку существа 0/0 черный Микроб, затем прикрепите к ней это Снаряжение.)

Снаряженное существо получает +X/+X, где Х — количество карт существ на всех кладбищах.

Снарядить {2}

Watermark: Phyrexian

Illustrated by Chippy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Костоклад:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The value of X is calculated continuously as the number of creature cards in graveyards changes. (2011-06-01)
  • If there are no creature cards in any graveyard when Bonehoard's living weapon ability resolves, the Germ will be 0/0 and put into its owner's graveyard. (2011-06-01)
  • Although creature tokens go to the graveyard before ceasing to exist, they never count as creature cards and won't increase the bonus granted by Bonehoard, however briefly. (2011-06-01)
  • If lethal damage is dealt simultaneously to the equipped creature and another creature, both creatures are put into the graveyard at the same time. The equipped creature won't get an additional bonus from the other creature. (2011-06-01)
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield. (2020-08-07)
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2020-08-07)
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment. (2020-08-07)
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2020-08-07)