Nightmare (Magic Origins #282)

Nightmare {5}{B}

Creature — Nightmare Horse

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Nightmare’s power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

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Illustrated by Vance Kovacs

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nightmare:
  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority. (2008-04-01)
  • Nightmare’s power and toughness changes as the number of Swamps you control changes. (2009-10-01)
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. (2013-07-01)
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp. (2013-07-01)