Animist's Awakening (Magic Origins #169)

Despertar de la animista {X}{G}

Conjuro

Muestra las X primeras cartas de tu biblioteca. Pon todas las cartas de tierra que se encuentren entre ellas en el campo de batalla giradas y el resto en el fondo de tu biblioteca en un orden aleatorio.Dominio de hechizos — Si hay dos o más cartas de instantáneo y/o de conjuro en tu cementerio, endereza esas tierras.

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Despertar de la animista:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • No player will know the order of the cards put on the bottom of your library. Practically speaking, the cards should be shuffled (although this is not the game action of “shuffling”). (2015-06-22)
  • If the spell mastery ability applies, you untap only the lands put onto the battlefield with Animist’s Awakening. (2015-06-22)
  • If you have X or less cards in your library, you’ll reveal all the cards from your library, put all land cards from among them onto the battlefield tapped, and then put the rest of the cards back in your library in a random order. (This is effectively the same as shuffling your library, although it’s still not technically a shuffle.) (2015-06-22)
  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check. (2015-06-22)