Sanctum Gargoyle Archenemy Master Transmuter

March of the Machines March of the Machines English

Enchantment, 3U (4)

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Illus. Ben Thompson

Gatherer Card Rulings?, Legality?

  • 12/1/2004: If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
  • 12/1/2004: If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
  • 12/1/2004: Each artifact land has a converted mana cost of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
  • 7/15/2007: If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
  • 10/1/2009: A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {tap} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.
#6 (Ben Thompson)

English Archenemy (Rare)
English Tenth Edition (Rare)
English Mirrodin (Rare)

German Marsch der Maschinen
French Marche des machines
Italian Marcia delle Macchine
Spanish Marcha de las máquinas
Portuguese Marcha das Máquinas
Japanese 機械の行進
Simplified Chinese 器械进击
Russian Шествие Машин
Traditional Chinese 器械進擊

all prints in all languages

Rules Questions / Links
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