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1 – 20 of 23 cards where (the text includes “deals” and the text includes “damage” and the text includes “target” and the text includes “creature” and the text includes “player”) and the card types include “artifact”

Acorn Catapult (Commander 2011 #241)

Acorn Catapult {4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent’s controller or that player creates a 1/1 green Squirrel creature token.

The Kalonian word for “ammunition” is the same as the word for “bait.”

Illustrated by Jesper Ejsing

Standard
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Breya, Etherium Shaper (Double Masters #192)

Breya, Etherium Shaper {W}{U}{B}{R}

Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.

{2}, Sacrifice two artifacts: Choose one —

• Breya deals 3 damage to target player or planeswalker.

• Target creature gets -4/-4 until end of turn.

• You gain 5 life.

4/4

Illustrated by Clint Cearley

Standard
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Deadly Poison Sampler (Unstable #174)
Contraption

Deadly Poison Sampler

Artifact — Contraption

Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains “Whenever this creature deals combat damage to a player, destroy target creature that player controls.”

Watermark: Agents of S.N.E.A.K.

Illustrated by Ralph Horsley

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Dictation Quillograph (Unstable #175)
Contraption

Dictation Quillograph

Artifact — Contraption

Whenever you crank Dictation Quillograph, until end of turn, target creature gains “Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.”

Watermark: Agents of S.N.E.A.K.

Illustrated by Ralph Horsley

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Dowsing Dagger // Lost Vale (Ixalan #235)
Dowsing Dagger // Lost Vale (Ixalan #235)

Dowsing Dagger {2}

Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}

Lost Vale

Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Illustrated by Florian de Gesincourt

Standard
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Dragonspark Reactor (Kamigawa: Neon Dynasty #137)

Dragonspark Reactor {1}{R}

Artifact

Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.

{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.

Illustrated by Billy Christian

Standard
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Fiendlash (Commander Masters #221)

Fiendlash {1}{R}

Artifact — Equipment

Equipped creature gets +2/+0 and has reach.

Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.

Equip {2}{R}

A fiery scourge for both flesh and soul.

Illustrated by Antonio José Manzanedo

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Hammer of Ruin (Worldwake #124)

Hammer of Ruin {2}

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip {2}

By hammer forged, and by hammer undone.

Illustrated by Vincent Proce

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Heart-Piercer Bow (Commander Masters #390)

Heart-Piercer Bow {2}

Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Franz Vohwinkel

Standard
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Lobe Lobber (Unstable #153)

Lobe Lobber {2}

Artifact — Equipment

Equipped creature has “{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it.”

Equip {2}

“Time for you to meet the brains of this operation!”
—The Big Idea

Watermark: League of Dastardly Doom

Illustrated by Dmitry Burmak

Standard
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Lothlórien Blade (Tales of Middle-earth Commander #77)

Lothlórien Blade {3}

Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.

Equip Elf {2}

Equip {5}

Illustrated by Zuzanna Wużyk

Standard
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Mage-Ring Responder (Magic Origins #232)

Mage-Ring Responder {7}

Artifact Creature — Golem

Mage-Ring Responder doesn’t untap during your untap step.

{7}: Untap Mage-Ring Responder.

Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.

7/7

Illustrated by Adam Paquette

Standard
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Nautiloid Ship (Commander Legends: Battle for Baldur's Gate #328)

Nautiloid Ship {4}

Artifact — Vehicle

Flying

When Nautiloid Ship enters the battlefield, exile target player’s graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3

5/5

Illustrated by Daniel Ljunggren

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Obelisk of Alara (Conflux #140)

Obelisk of Alara {6}

Artifact

{1}{W}, {T}: You gain 5 life.

{1}{U}, {T}: Draw a card, then discard a card.

{1}{B}, {T}: Target creature gets -2/-2 until end of turn.

{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker.

{1}{G}, {T}: Target creature gets +4/+4 until end of turn.

Illustrated by Jeremy Jarvis

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Rex, Cyber-Hound (Fallout #117)

Rex, Cyber-Hound {1}{W}{U}

Legendary Artifact Creature — Robot Dog

Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).

Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.

2/2

Illustrated by Jeremy Paillotin

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Sorcerer's Wand (Dominaria #231)

Sorcerer's Wand {1}

Artifact — Equipment

Equipped creature has “{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”

Equip {3}

Illustrated by Matt Stewart

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Starscream, Power Hungry // Starscream, Seeker Leader (Transformers #5)
Starscream, Power Hungry // Starscream, Seeker Leader (Transformers #5)

Starscream, Power Hungry {3}{B}

Legendary Artifact Creature — Robot

More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)

Flying

Whenever you draw a card, if you’re the monarch, target opponent loses 2 life.

Whenever one or more creatures deal combat damage to you, convert Starscream.

2/3

Starscream, Seeker Leader

Color Indicator: Black Legendary Artifact — Vehicle

Living metal (As long as it’s your turn, this Vehicle is also a creature.)

Flying, menace, haste

Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.

Whenever you become the monarch, convert Starscream.

2/3

Illustrated by Volta Creation

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Surestrike Trident (Darksteel #147)

Surestrike Trident {2}

Artifact — Equipment

Equipped creature has first strike and “{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker.”

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Ben Thompson

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Sword of Fire and Ice (Double Masters #297)

Sword of Fire and Ice {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}

Illustrated by Chris Rahn

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Sword of Hearth and Home (Modern Horizons 2 #238)

Sword of Hearth and Home {3}

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}

Illustrated by Chris Rahn

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