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1 – 20 of 899 cards where the colors ≥ W and the card types include “enchantment”

Aegis of Honor (Odyssey #1)

Aegis of Honor {W}

Enchantment

{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Illustrated by Ron Spears

Standard
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A-Eiganjo Exemplar (Kamigawa: Neon Dynasty #A-10)

A-Eiganjo Exemplar {W}

Enchantment Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

1/1

Illustrated by Ernanda Souza

Standard
Alchemy
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Ajani's Welcome (Core Set 2019 #6)

Ajani's Welcome {W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

“You cannot defend others if your own well-being is neglected.”

Illustrated by Eric Deschamps

Standard
Alchemy
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Alms (Weatherlight #3)

Alms {W}

Enchantment

{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

“Helping people is mostly a matter of teaching them to help themselves.”
—Sisay, journal

Illustrated by Rogério Vilela

Standard
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Alseid of Life's Bounty (Theros Beyond Death #1)

Alseid of Life's Bounty {W}

Enchantment Creature — Nymph

Lifelink

{1}, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

“Dawn-kissed, he nourishes the golden grain.”
—Psemilla, Meletian poet

1/1

Illustrated by Magali Villeneuve

Standard
Alchemy
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Animate Wall (Masters Edition #2)

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Illustrated by Dan Frazier

Standard
Alchemy
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Archery Training (Urza's Destiny #2)

Archery Training {W}

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has “{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.”

Illustrated by Mark Brill

Standard
Alchemy
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Armor of Faith (Masters Edition II #4)

Armor of Faith {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.

“Keep your chainmail, warrior. I have my own form of protection.”
—Halvor Arenson, Kjeldoran priest

Illustrated by Anson Maddocks

Standard
Alchemy
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Artifact Ward (Antiquities #3)

Artifact Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can’t be the target of abilities from artifact sources.

Illustrated by Douglas Shuler

Standard
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Authority of the Consuls (Kaladesh #5)

Authority of the Consuls {W}

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent’s control, you gain 1 life.

Citizens are free to do as they wish, within the confines of the Consulate’s laws.

Illustrated by Lake Hurwitz

Standard
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Black Scarab (Ice Age #6)

Black Scarab {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Illustrated by Kaja Foglio

Standard
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Black Ward (Fourth Edition #8)

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Illustrated by Dan Frazier

Standard
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Blessing of the Nephilim (Dissension #4)

Blessing of the Nephilim {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

“Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands.”

Illustrated by Greg Hildebrandt

Standard
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Blue Scarab (Ice Age #9)

Blue Scarab {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Illustrated by Amy Weber

Standard
Alchemy
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Blue Ward (Fourth Edition #10)

Blue Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn’t remove Blue Ward.

Illustrated by Dan Frazier

Standard
Alchemy
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Modern
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Brainwash (Fifth Edition #13)

Brainwash {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack unless its controller pays {3}.

“They’re not your friends; they despise you. I’m the only one you can count on. Trust me.”

Illustrated by Terese Nielsen

Standard
Alchemy
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Burden of Guilt (Dark Ascension #4)

Burden of Guilt {W}

Enchantment — Aura

Enchant creature

{1}: Tap enchanted creature.

“Grab an axe and defend the gate! Your despair is an extravagance we can ill afford.”
—Thalia, Knight-Cathar

Illustrated by John Stanko

Standard
Alchemy
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Candletrap (Innistrad: Midnight Hunt #9)

Candletrap {W}

Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Illustrated by Manuel Castañón

Standard
Alchemy
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Capashen Standard (Urza's Destiny #4)

Capashen Standard {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

{2}, Sacrifice Capashen Standard: Draw a card.

Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.

Illustrated by Todd Lockwood

Standard
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Cartouche of Solidarity (Amonkhet #7)

Cartouche of Solidarity {W}

Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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