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1 – 20 of 172 cards where the colors ≥ W and the cards have hybrid mana

Aethertow (Modern Masters 2017 #205)

Aethertow {3}{W/U}

Instant

Put target attacking or blocking creature on top of its owner’s library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illustrated by Warren Mahy

Standard
Alchemy
Pioneer
Explorer
Modern
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Afterlife Insurance (Ravnica: Clue Edition #23)

Afterlife Insurance {1}{W/B}

Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.

Watermark: Orzhov

Illustrated by Elizabeth Peiró

Standard
Alchemy
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Modern
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Ajani, Sleeper Agent (Dominaria United #192)

Ajani, Sleeper Agent {1}{G}{G/W/P}{W}

Legendary Planeswalker — Ajani

Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Reveal the top card of your library. If it’s a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.

−3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.

−6: You get an emblem with “Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.”

Loyalty: 4

Illustrated by Matt Stewart

Standard
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Alert Heedbonder (Ikoria: Lair of Behemoths #218)

Alert Heedbonder {1}{G/W}{G/W}

Creature — Human Scout

Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

Considering the zealous armies, vile poachers, and titanic monsters, it’s always wise to keep one eye on the horizon.

2/4

Illustrated by Randy Vargas

Standard
Alchemy
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Modern
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Arcanist's Owl (Neon Dynasty Commander #135)

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature — Bird

Flying

When Arcanist’s Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by Véronique Meignaud

Standard
Alchemy
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Modern
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Arrows of Justice (Gatecrash #211)

Arrows of Justice {2}{R/W}

Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Archers from the Horizon Military Academy hone their skills by targeting pickpockets blocks away.

Watermark: Boros

Illustrated by James Ryman

Standard
Alchemy
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Modern
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Arsenal Thresher (Planechase #96)

Arsenal Thresher {2}{W/B}{U}

Artifact Creature — Construct

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

2/2

Illustrated by Ralph Horsley

Standard
Alchemy
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Modern
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Assure // Assemble (Ravnica Remastered #248)

Assure {G/W}{G/W}

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble {4}{G}{W}

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Watermark: Selesnya

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Augury Adept (Commander 2013 #227)

Augury Adept {1}{W/U}{W/U}

Creature — Kithkin Wizard

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

Moonstones grant limited foresight but unlimited advantages.

2/2

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Azorius Guildmage (Ravnica Remastered #165)

Azorius Guildmage {W/U}{W/U}

Creature — Vedalken Wizard

{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can’t be targeted.)

2/2

Watermark: Azorius

Illustrated by David Astruga

Standard
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Modern
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Azor's Elocutors (Return to Ravnica #210)

Azor's Elocutors {3}{W/U}{W/U}

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor’s Elocutors. Then if Azor’s Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor’s Elocutors.

3/5

Watermark: Azorius

Illustrated by Johannes Voss

Standard
Alchemy
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Modern
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Balefire Liege (Double Masters 2022 #180)

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

2/4

Illustrated by Ralph Horsley

Standard
Alchemy
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Modern
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Bant Sureblade (Alara Reborn #143)

Bant Sureblade {G/U}{W}

Creature — Human Soldier

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.

2/1

Illustrated by Michael Komarck

Standard
Alchemy
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Modern
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Barkshell Blessing (Shadowmoor #224)

Barkshell Blessing {G/W}

Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Barrenton Cragtreads (Shadowmoor #138)

Barrenton Cragtreads {2}{W/U}{W/U}

Creature — Kithkin Scout

Barrenton Cragtreads can’t be blocked by red creatures.

“Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited.”

3/3

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Battlegate Mimic (Planechase #98)

Battlegate Mimic {1}{R/W}

Creature — Shapeshifter

Whenever you cast a spell that’s both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Mimics don’t need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.

2/1

Illustrated by Franz Vohwinkel

Standard
Alchemy
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Modern
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Batwing Brume (Archenemy #80)

Batwing Brume {1}{W/B}

Instant

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)

Illustrated by Richard Kane Ferguson

Standard
Alchemy
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Modern
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Beckon Apparition (Ultimate Masters #211)

Beckon Apparition {W/B}

Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

The foyer is littered with the coins it demands but can no longer hold.

Illustrated by Cliff Childs

Standard
Alchemy
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Modern
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Belligerent Hatchling (Eventide #134)

Belligerent Hatchling {3}{R/W}

Creature — Elemental

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

6/6

Illustrated by Steve Prescott

Standard
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Modern
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Blade Historian (Strixhaven: School of Mages #165)

Blade Historian {R/W}{R/W}{R/W}{R/W}

Creature — Human Cleric

Attacking creatures you control have double strike.

“So you see, the reckless battle strategy of the Kathorran orcs was effective, but ultimately proved to be a double-edged sword. As did their double-edged swords.”

2/3

Watermark: Lorehold

Illustrated by Cristi Balanescu

Standard
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Modern
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