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1 – 20 of 109 cards where the name includes “dark”

Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

Standard
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Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

Standard
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Adarkar Valkyrie (Commander 2018 #60)

Adarkar Valkyrie {4}{W}{W}

Snow Creature — Angel

Flying, vigilance

{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn’t escort the dead to the afterlife, but instead raises them to fight and die again.

4/5

Illustrated by Jeremy Jarvis

Standard
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Adarkar Wastes (Dominaria United #243)

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Left barren by the Brothers’ War, it stands as a stark reminder of Dominaria’s likely fate should the Coalition fail.

Illustrated by Piotr Dura

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Adarkar Windform (Coldsnap #26)

Adarkar Windform {4}{U}

Snow Creature — Illusion

Flying

{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)

Terisiare has only two kinds of weather: cold and weird.

3/3

Illustrated by Randy Gallegos

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Bane, Lord of Darkness (Commander Legends: Battle for Baldur's Gate #267)

Bane, Lord of Darkness {1}{W}{U}{B}

Legendary Creature — God

As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.

Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don’t, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

5/2

Illustrated by Billy Christian

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Be'lakor, the Dark Master (Warhammer 40,000 Commander #6)

Be'lakor, the Dark Master {3}{U}{B}{R}

Legendary Creature — Demon Noble

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.

6/5

Illustrated by Daarken

Standard
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Cast into Darkness (Journey into Nyx #63)

Cast into Darkness {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0 and can’t block.

In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon’s gaze.

Illustrated by Clint Cearley

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Clinging Darkness (Ravnica: City of Guilds #80)

Clinging Darkness {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

There’s an experience worse than blindness—it’s the certainty that your vision is perfect and the horror that there’s no world around you to see.

Illustrated by Glen Angus

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Cover of Darkness (Onslaught #133)

Cover of Darkness {1}{B}

Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can’t be blocked except by artifact creatures and/or black creatures.)

Illustrated by Kev Walker

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Crow of Dark Tidings (Commander Legends #115)

Crow of Dark Tidings {2}{B}

Creature — Zombie Bird

Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

“Well, this can’t be a good sign.”
—Old Rutstein

2/1

Illustrated by Tianhua X

Standard
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Dark Apostle (Warhammer 40,000 Commander #75)

Dark Apostle {3}{R}

Creature — Astartes Warlock

Gift of Chaos{3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

3/3

Illustrated by Games Workshop

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Dark Banishing (Tempest Remastered #92)

Dark Banishing {2}{B}

Instant

Destroy target nonblack creature. It can’t be regenerated.

“It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else.”
—Hanna, Weatherlight navigator

Illustrated by John Matson

Standard
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Dark Bargain (Ikoria: Lair of Behemoths #82)

Dark Bargain {3}{B}

Instant

Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.

“The poacher’s trade isn’t monster parts. It’s myth. People pay to be part of the fantasy.”
—Kelsien, the Plague

Illustrated by Scott Murphy

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Dark Betrayal (Theros #83)

Dark Betrayal {B}

Instant

Destroy target black creature.

“You’re just like me: ruthless, cunning, and ambitious. Obviously you’re a threat.”
—Basarios the Blade

Illustrated by Nils Hamm

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Darkblade Agent (Guilds of Ravnica #164)

Darkblade Agent {1}{U}{B}

Creature — Human Assassin

As long as you’ve surveilled this turn, Darkblade Agent has deathtouch and “Whenever this creature deals combat damage to a player, you draw a card.”

“I’ve seen your house, and you’ve been a lovely, if unwitting, host. But at last it’s time for farewells.”

2/3

Watermark: Dimir

Illustrated by Joe Slucher

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Darkblast (Ravnica: City of Guilds #82)

Darkblast {B}

Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Watermark: Golgari

Illustrated by Randy Gallegos

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Darkbore Pathway // Slitherbore Pathway (Kaldheim #254)
Darkbore Pathway // Slitherbore Pathway (Kaldheim #254)

Darkbore Pathway

Land

{T}: Add {B}.

“Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign.”
—Haugar, Kannah wayfinder

Slitherbore Pathway

Land

{T}: Add {G}.

“The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth.”
—Haugar, Kannah wayfinder

Illustrated by Johannes Voss

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Dark Confidant (Ravnica Remastered #71)

Dark Confidant {1}{B}

Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1

Illustrated by Alex Brock

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Dark Dabbling (Ultimate Masters #91)

Dark Dabbling {2}{B}

Instant

Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Illustrated by Bastien L. Deharme

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