17 cards where the language is English and the name includes “hand ”

Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)
Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)

Ambitious Farmhand {1}{W}

Creature — Human Peasant

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

1/1

Seasoned Cathar

Color Indicator: White Creature — Human Knight

Lifelink

“The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands.”

3/3

Illustrated by Bryan Sola

Standard
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Anikthea, Hand of Erebos (Commander Masters #705)

Anikthea, Hand of Erebos {2}{W}{B}{G}

Legendary Enchantment Creature — Demigod

Menace

Other enchantment creatures you control have menace.

Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that’s a copy of that card, except it’s a 3/3 black Zombie creature in addition to its other types.

4/4

Illustrated by Magali Villeneuve

Standard
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Cass, Hand of Vengeance (Fallout #97)

Cass, Hand of Vengeance {2}{R}{W}

Legendary Creature — Human Ranger

Vigilance

Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3

Illustrated by Dan Watson

Standard
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Dovin, Hand of Control (War of the Spark #229)

Dovin, Hand of Control {2}{W/U}

Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.

−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Loyalty: 5

Illustrated by Kieran Yanner

Standard
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Era of Enlightenment // Hand of Enlightenment (Kamigawa: Neon Dynasty #11)
Era of Enlightenment // Hand of Enlightenment (Kamigawa: Neon Dynasty #11)

Era of Enlightenment {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

Color Indicator: White Enchantment Creature — Human Monk

First strike

“We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai’s guidance, we lay down our weapons and open our minds.”
—Aoha, general of the First Emperor

2/2

Illustrated by Amayagido

Standard
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Hand of Cruelty (Saviors of Kamigawa #71)

Hand of Cruelty {B}{B}

Creature — Human Samurai

Protection from white

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

“The sword is just a tool. It is the samurai’s hand that delivers death.”

2/2

Illustrated by Kev Walker

Standard
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Hand of Death (Starter 2000 #25)

Hand of Death {2}{B}

Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

Illustrated by Heather Hudson

Standard
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Hand of Emrakul (Rise of the Eldrazi #5)

Hand of Emrakul {9}

Creature — Eldrazi

You may sacrifice four Eldrazi Spawn rather than pay this spell’s mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

“I believed in a beautiful god. But this is the true face of the divine.”
—Ayli, Kamsa cleric

7/7

Illustrated by Chippy

Standard
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Hand of Honor (Saviors of Kamigawa #12)

Hand of Honor {W}{W}

Creature — Human Samurai

Protection from black

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

“The sword is just a tool. It is the samurai’s hand that brings it to life.”

2/2

Illustrated by Kev Walker

Standard
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Hand of Justice (Masters Edition #15)

Hand of Justice {5}{W}

Creature — Avatar

{T}, Tap three untapped white creatures you control: Destroy target creature.

“The Hand of Justice will come to cleanse the world if we are true.”
—Oliver Farrel

2/6

Illustrated by Melissa A. Benson

Part of the Reserved List

Standard
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Hand of Silumgar (Battlebond #146)

Hand of Silumgar {1}{B}

Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land.

2/1

Illustrated by Lius Lasahido

Standard
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Hand of the Praetors (Scars of Mirrodin #66)

Hand of the Praetors {3}{B}

Creature — Phyrexian Zombie

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Other creatures you control with infect get +1/+1.

Whenever you cast a creature spell with infect, target player gets a poison counter.

3/2

Watermark: Phyrexian

Illustrated by Izzy

Standard
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Hand of Vecna (Adventures in the Forgotten Realms #246)

Hand of Vecna {3}

Legendary Artifact — Equipment

At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.

Equip—Pay 1 life for each card in your hand.

Equip {2}

Illustrated by Irina Nordsol

Standard
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Hand to Hand (Tempest #180)

Hand to Hand {2}{R}

Enchantment

During combat, players can’t cast instant spells or activate abilities that aren’t mana abilities.

The match between Tahngarth and Greven was close only in the mind of the minotaur.

Illustrated by Carl Frank

Standard
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Harvest Hand // Scrounged Scythe (Shadows over Innistrad #256)
Harvest Hand // Scrounged Scythe (Shadows over Innistrad #256)

Harvest Hand {3}

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

The harvest is never finished.

2/2

Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can’t be blocked except by two or more creatures.)

Equip {2}

Illustrated by Jason Felix

Standard
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Hookhand Mariner // Riphook Raider (Innistrad: Crimson Vow #203)
Hookhand Mariner // Riphook Raider (Innistrad: Crimson Vow #203)

Hookhand Mariner {3}{G}

Creature — Human Werewolf

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The local gossips swore Nesmith lost his hands in a fight with a werewolf.

4/4

Riphook Raider

Color Indicator: Green Creature — Werewolf

Riphook Raider can’t be blocked by creatures with power 2 or less.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

They weren’t entirely wrong.

6/4

Illustrated by Caio Monteiro

Standard
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Lagomos, Hand of Hatred (Dominaria United #205)

Lagomos, Hand of Hatred {1}{B}{R}

Legendary Creature — Human Shaman

At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.

1/3

Illustrated by Tuan Duong Chu

Standard
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In the blink of an eye, they strode from deep snow to the end of this search.