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1 – 20 of 39 cards where the name includes “mask”

Agent of Masks (Modern Masters 2017 #149)

Agent of Masks {3}{W}{B}

Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

“Two-faced” is an understatement.

2/3

Illustrated by Allen Williams

Standard
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Modern
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A-Masked Bandits (Streets of New Capenna #A-201)

A-Masked Bandits {3}{B}{R}{G}

Creature — Raccoon Rogue

Vigilance

Menace (This creature can’t be blocked except by two or more creatures.)

{1}, Exile Masked Bandits from your hand: Target land gains “{T}: Add {B}, {R}, or {G}” until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/6

Watermark: Riveteers

Illustrated by Micah Epstein

Standard
Alchemy
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Modern
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Ancestral Mask (Eternal Masters #157)

Ancestral Mask {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

“I pass to you all we have ever been. Go forth and become all we never could.”

Illustrated by Magali Villeneuve

Standard
Alchemy
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Modern
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Behind the Mask (Murders at Karlov Manor #39)

Behind the Mask {U}

Instant

As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)

Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.

Illustrated by Caio Monteiro

Standard
Alchemy
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Modern
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Bone Mask (Mirage #295)

Bone Mask {4}

Artifact

{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

“The protection offered comes at a price. How numerous are your kin?”
—Purraj of Urborg

Illustrated by D. Alexander Gregory

Part of the Reserved List

Standard
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Case of the Burning Masks (Murders at Karlov Manor #113)

Case of the Burning Masks {1}{R}{R}

Enchantment — Case

When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.

To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Illustrated by Bastien L. Deharme

Standard
Alchemy
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Modern
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Death-Mask Duplicant (Darksteel #115)

Death-Mask Duplicant {7}

Artifact Creature — Shapeshifter

Imprint{1}: Exile target creature card from your graveyard.

As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

5/5

Illustrated by Thomas M. Baxa

Standard
Alchemy
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Modern
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Deathmask Nezumi (Saviors of Kamigawa #66)

Deathmask Nezumi {2}{B}

Creature — Rat Shaman

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can’t be blocked except by artifact creatures and/or black creatures.)

“We had him cornered, we did … and, well, you know what they say about rats.”
—Araba patrol survivor

2/2

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Dragon Mask (Classic Sixth Edition #283)

Dragon Mask {3}

Artifact

{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner’s hand at the beginning of the next end step. (Return it only if it’s on the battlefield.)

“With no further options, I was forced to don the mask.”
—Rashida Scalebane

Illustrated by Craig Hooper

Standard
Alchemy
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Modern
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Estrid, the Masked (Commander 2018 #40)

Estrid, the Masked {1}{G}{W}{U}

Legendary Planeswalker — Estrid

+2: Untap each enchanted permanent you control.

−1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

−7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.

Loyalty: 3

Illustrated by Johannes Voss

Standard
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Modern
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Farsight Mask (Planechase Anthology #109)

Farsight Mask {5}

Artifact

Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.

Illustrated by Ben Thompson

Standard
Alchemy
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Modern
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Goblin Maskmaker (Murders at Karlov Manor #130)

Goblin Maskmaker {R}

Creature — Goblin Citizen

Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.

“When you can’t show your own face, try one of mine!”

1/2

Illustrated by Tomas Duchek

Standard
Alchemy
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Modern
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Hedgewitch's Mask (Innistrad: Midnight Hunt #23)

Hedgewitch's Mask {W}

Artifact — Equipment

Equipped creature gets +1/+1.

Equipped creature can’t be blocked by creatures with power 4 or greater.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

In Kessig, even celebration wears a fearsome face.

Illustrated by Ovidio Cartagena

Standard
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Illusionary Mask (Masters Edition III #197)

Illusionary Mask {2}

Artifact

{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it’s turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.

Illustrated by Amy Weber

Part of the Reserved List

Standard
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Imperial Mask (Future Sight #23)

Imperial Mask {4}{W}

Enchantment

When Imperial Mask enters the battlefield, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Mask.

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

Illustrated by Christopher Moeller

Standard
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Modern
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Ivory Mask (Ninth Edition #23)

Ivory Mask {2}{W}{W}

Enchantment

You have shroud. (You can’t be the target of spells or abilities.)

Made from its wearer’s hopes, the mask ensures that those hopes will be fulfilled.

Illustrated by Glen Angus

Standard
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Modern
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Jester's Mask (Masters Edition II #211)

Jester's Mask {5}

Artifact

Jester’s Mask enters the battlefield tapped.

{1}, {T}, Sacrifice Jester’s Mask: Target opponent puts the cards from their hand on top of their library. Search that player’s library for that many cards. That player puts those cards into their hand, then shuffles.

Illustrated by Dan Frazier

Part of the Reserved List

Standard
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Masked Admirers (Kaldheim Commander #69)

Masked Admirers {2}{G}{G}

Creature — Elf Shaman

When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.

“Beauty determines value, and we determine beauty.”

3/2

Illustrated by Eric Fortune

Standard
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Modern
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Masked Bandits (Streets of New Capenna #201)

Masked Bandits {3}{B}{R}{G}

Creature — Raccoon Rogue

Vigilance

Menace (This creature can’t be blocked except by two or more creatures.)

{2}, Exile Masked Bandits from your hand: Target land gains “{T}: Add {B}, {R}, or {G}” until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/5

Watermark: Riveteers

Illustrated by Micah Epstein

Standard
Alchemy
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Masked Blackguard (Ravnica: Clue Edition #115)

Masked Blackguard {1}{B}

Creature — Human Rogue

Flash (You may cast this spell any time you could cast an instant.)

{2}{B}: Masked Blackguard gets +1/+1 until end of turn.

Her footsteps are whispers, her passage a last breath.

2/1

Illustrated by Bryan Sola

Standard
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Modern
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