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1 – 20 of 47 cards where the text includes “{0}:”

A-Bruenor Battlehammer (Adventures in the Forgotten Realms #A-219)

A-Bruenor Battlehammer {2}{R}{W}

Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.

5/4

Illustrated by Wayne Reynolds

Standard
Alchemy
Pioneer
Explorer
Modern
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Avizoa (Weatherlight #35)

Avizoa {3}{U}

Creature — Jellyfish

Flying

{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.

“Maybe we can trap them with bait,” thought Tahngarth, eyeing Squee.

2/2

Illustrated by Paolo Parente

Part of the Reserved List

Standard
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Modern
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Blessing of Leeches (Betrayers of Kamigawa #62)

Blessing of Leeches {2}{B}

Enchantment — Aura

Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

{0}: Regenerate enchanted creature.

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Blinking Spirit (Ninth Edition #8)

Blinking Spirit {3}{W}

Creature — Spirit

{0}: Return Blinking Spirit to its owner’s hand.

“Don’t look at it! Maybe it’ll go away!”
—Ib Halfheart, goblin tactician

2/2

Illustrated by Allen Williams

Standard
Alchemy
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Modern
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Chimeric Idol (Vintage Masters #264)

Chimeric Idol {3}

Artifact

{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Chronatog (Visions #28)

Chronatog {1}{U}

Creature — Atog

{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

For the chronatog, there is no meal like the present.

1/2

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Modern
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Chronatog Totem (Time Spiral #252)

Chronatog Totem {3}

Artifact

{T}: Add {U}.

{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.

{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.

Illustrated by Christopher Rush

Standard
Alchemy
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Modern
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Dark Maze (Fifth Edition #80)

Dark Maze {4}{U}

Creature — Wall

Defender (This creature can’t attack.)

{0}: Dark Maze can attack this turn as though it didn’t have defender. Exile it at the beginning of the next end step.

“Stray not onto the path of darkness, or be lost forever.”
—Baki, wizard attendant

4/5

Illustrated by David Seeley

Standard
Alchemy
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Modern
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Deadhead (Unglued #30)

Deadhead {3}{B}

Creature — Zombie

{0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn’t touching their hand (of cards).

“I’m back from the Dead,” the zombie moaned. “And they were far out, man.”

3/3

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Legacy
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Dream Coat (Legends #51)

Dream Coat {U}

Enchantment — Aura

Enchant creature

{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.

“Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue.”
—Theognis, Elegies 1, 215

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Eater of the Dead (Masters Edition #67)

Eater of the Dead {4}{B}

Creature — Horror

{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.

3/4

Illustrated by Jesper Myrfors

Standard
Alchemy
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Modern
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Entirely Normal Armchair (Unsanctioned #77)

Entirely Normal Armchair

Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner’s hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Illustrated by Tom Babbey

Standard
Alchemy
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Modern
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Flowstone Hellion (Vintage Masters #161)

Flowstone Hellion {4}{R}

Creature — Hellion Beast

Haste

{0}: Flowstone Hellion gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

3/3

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Frenetic Efreet (Mirage #264)

Frenetic Efreet {1}{U}{R}

Creature — Efreet

Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)

2/1

Illustrated by Thomas Gianni

Part of the Reserved List

Standard
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Frenetic Sliver (Planar Chaos #157)

Frenetic Sliver {1}{U}{R}

Creature — Sliver

All Slivers have “{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner’s control at the beginning of the next end step. If you lose the flip, sacrifice it.”

2/2

Illustrated by Luca Zontini

Standard
Alchemy
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Modern
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Gaea's Touch (Masters Edition III #120)

Gaea's Touch {G}{G}

Enchantment

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea’s Touch: Add {G}{G}.

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Ghost Town (Tempest #318)

Ghost Town

Land

{T}: Add {C}.

{0}: Return Ghost Town to its owner’s hand. Activate only if it’s not your turn.

“The air here smells like a grave.”
—Crovax

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Haunted Plate Mail (Magic 2015 #218)

Haunted Plate Mail {4}

Artifact — Equipment

Equipped creature gets +4/+4.

{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that’s no longer an Equipment. Activate only if you control no creatures.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Izzy

Standard
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Hopping Automaton (Urza's Saga #297)

Hopping Automaton {3}

Artifact Creature — Construct

{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry.

2/2

Illustrated by Val Mayerik

Standard
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Hyalopterous Lemure (Dominaria Remastered #89)

Hyalopterous Lemure {4}{B}

Creature — Spirit

{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

“I was wrong! Not harmless at all!”
—Norin the Wary

4/3

Illustrated by Pavel Kolomeyets

Standard
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Modern
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