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1 – 20 of 79 cards where the text includes “creatures you control get +” and the mana value >= 1 and the color identity ≤ G

Joraga Warcaller (Commander Anthology #120)

Joraga Warcaller {G}

Creature — Elf Warrior

Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

1/1

Illustrated by Steven Belledin

Standard
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Stampede Driver (Masters 25 #188)

Stampede Driver {G}

Creature — Human Spellshaper

{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

“The thunder of hooves is music to my ears.”

1/1

Watermark: Set Symbol

Illustrated by Ron Spears

Standard
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Assault Formation (Jumpstart #378)

Assault Formation {1}{G}

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn’t have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Illustrated by Kieran Yanner

Standard
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Finale of Devastation (Commander Masters #289)

Finale of Devastation {X}{G}{G}

Sorcery

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Some spells sing a quiet tune. Others roar.

Illustrated by Bayard Wu

Standard
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Full Moon's Rise (Innistrad #180)

Full Moon's Rise {1}{G}

Enchantment

Werewolf creatures you control get +1/+0 and have trample.

Sacrifice Full Moon’s Rise: Regenerate all Werewolf creatures you control.

Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.

Illustrated by Terese Nielsen

Standard
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Glass of the Guildpact (Ravnica Allegiance #233)

Glass of the Guildpact {2}

Artifact

Multicolored creatures you control get +1/+1.

“Counterbalanced forces sustain this city. No faction above others. A beautiful idea.”
—Emmara

Illustrated by Dimitar Marinski

Standard
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It That Heralds the End (Modern Horizons 3 #9)

It That Heralds the End {1}{C}

Creature — Eldrazi Drone

Colorless spells you cast with mana value 7 or greater cost {1} less to cast.

Other colorless creatures you control get +1/+1.

“At first we ignored the little ones. By the time we realized our error, it was too late.”
—General Tazri, allied commander

2/2

Illustrated by Alex Konstad

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

Mayor of Avabruck // Howlpack Alpha (Innistrad #193)
Mayor of Avabruck // Howlpack Alpha (Innistrad #193)

Mayor of Avabruck {1}{G}

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

He can deny his true nature for only so long.

1/1

Howlpack Alpha

Color Indicator: Green Creature — Werewolf

Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

3/3

Illustrated by Svetlin Velinov

Standard
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Predatory Sliver (Magic 2014 #189)

Predatory Sliver {1}{G}

Creature — Sliver

Sliver creatures you control get +1/+1.

No matter how much the slivers change, their collective might remains.

1/1

Illustrated by Mathias Kollros

Standard
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Sylvan Advocate (Zendikar Rising Commander #84)

Sylvan Advocate {1}{G}

Creature — Elf Druid Ally

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

“The land gives of itself. Its abundance provides, even in times of chaos.”

2/3

Illustrated by Volkan Baǵa

Standard
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Sylvan Anthem (Modern Horizons 2 #176)

Sylvan Anthem {G}{G}

Enchantment

Green creatures you control get +1/+1.

Whenever a green creature enters the battlefield under your control, scry 1.

The harsher the winter, the more glorious the spring.
—Yavimaya saying

Illustrated by Franz Vohwinkel

Standard
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Tower Defense (Ravnica Allegiance #147)

Tower Defense {1}{G}

Instant

Creatures you control get +0/+5 and gain reach until end of turn.

“We’ve been practicing for this all our lives. This is the final test!”
—Korun Nar, Rubblebelt hunter

Illustrated by Craig J Spearing

Standard
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Weaver of Harmony (Kamigawa: Neon Dynasty #213)

Weaver of Harmony {1}{G}

Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1.

{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can’t be targeted.)

2/2

Illustrated by Tuan Duong Chu

Standard
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Beastmaster Ascension (New Capenna Commander #283)

Beastmaster Ascension {2}{G}

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Illustrated by Alex Horley-Orlandelli

Standard
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Chief of the Foundry (Double Masters #238)

Chief of the Foundry {3}

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.

2/3

Illustrated by Daniel Ljunggren

Standard
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Elvish Archdruid (Kaldheim Commander #57)

Elvish Archdruid {1}{G}{G}

Creature — Elf Druid

Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.

“The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues.”

2/2

Illustrated by Raymond Swanland

Standard
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Endurance Bobblehead (Fallout #132)

Endurance Bobblehead {3}

Artifact — Bobblehead

{T}: Add one mana of any color.

{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

Illustrated by Alex Brock

Standard
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Ezuri, Renegade Leader (Duel Decks: Elves vs. Inventors #1)

Ezuri, Renegade Leader {1}{G}{G}

Legendary Creature — Elf Warrior

{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Great hero or grand betrayer? The truth of Ezuri’s legacy is clouded by the fog of legend.

2/2

Illustrated by Victor Adame Minguez

Standard
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Faerie Noble (Masters Edition III #117)

Faerie Noble {2}{G}

Creature — Faerie Noble

Flying

Other Faerie creatures you control get +0/+1.

{T}: Other Faerie creatures you control get +1/+0 until end of turn.

“Faeries talk all in riddles and tricky bits, ‘cept the Nobles. Now, there’s some straight talkers.”
—Joskun, An-Havva Constable

1/2

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Gaea's Anthem (Time Spiral Remastered #204)

Gaea's Anthem {1}{G}{G}

Enchantment

Creatures you control get +1/+1.

“To those who can hear it, Gaea’s battle song brings power as swift as sunlight and as enduring as the deep roots of the forest.”
—Gamelen, Citanul elder

Illustrated by Greg Staples

Standard
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