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1 – 20 of 212 cards where the text includes “permanent card”

Acolyte of Affliction (Theros Beyond Death #206)

Acolyte of Affliction {2}{B}{G}

Creature — Human Cleric

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

The best healers are intimately familiar with death.

2/3

Illustrated by Chase Stone

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Penny
Aether Helix (Strixhaven: School of Mages #162)

Aether Helix {3}{G}{U}

Sorcery

Return target permanent to its owner’s hand. Return target permanent card from your graveyard to your hand.

Some Quandrix mages prefer to study at twilight, watching their experimental equations trace glowing trails against the encroaching darkness.

Watermark: Quandrix

Illustrated by Torstein Nordstrand

Standard
Alchemy
Pioneer
Explorer
Modern
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Aid from the Cowl (March of the Machine Commander #290)

Aid from the Cowl {3}{G}{G}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it’s a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Illustrated by Viktor Titov

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Ajani Unyielding (New Capenna Commander #324)

Ajani Unyielding {4}{G}{W}

Legendary Planeswalker — Ajani

+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.

−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

Loyalty: 4

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Penny
Akawalli, the Seething Tower (The Lost Caverns of Ixalan #220)

Akawalli, the Seething Tower {1}{B}{G}

Legendary Creature — Fungus

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can’t be blocked by more than one creature.

3/3

Illustrated by Simon Dominic

Standard
Alchemy
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Modern
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Amrou Scout (Time Spiral Remastered #1)

Amrou Scout {1}{W}

Creature — Kithkin Rebel Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal “return” and “home.”

2/1

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Angel of Indemnity (Outlaws of Thunder Junction Commander #9)

Angel of Indemnity {5}{W}

Creature — Angel Warrior

Flying, lifelink

When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5

Illustrated by Denman Rooke

Standard
Alchemy
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Modern
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Annie Flash, the Veteran (Outlaws of Thunder Junction #190)

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Ao, the Dawn Sky (Kamigawa: Neon Dynasty #2)

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature — Dragon Spirit

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that’s a creature or Vehicle.

5/4

Illustrated by Chris Rahn

Standard
Alchemy
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Archangel Elspeth (March of the Machine #6)

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

Loyalty: 4

DailyMTG Story Spotlight

Illustrated by Cynthia Sheppard

Standard
Alchemy
Pioneer
Explorer
Modern
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A-Split the Spoils (Alchemy Horizons: Baldur's Gate #A-223)

A-Split the Spoils {1}{G}

Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

Illustrated by Edgar Sánchez Hidalgo

Standard
Alchemy
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Auspicious Starrix (Ikoria: Lair of Behemoths #144)

Auspicious Starrix {4}{G}

Creature — Elk Beast

Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

6/6

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Badlands Revival (Outlaws of Thunder Junction #194)

Badlands Revival {3}{B}{G}

Sorcery

Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.

The cactusfolk were a young culture, but they already knew the pains of death and joys of birth.

Illustrated by Carlos Palma Cruchaga

Standard
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Basking Capybara (The Lost Caverns of Ixalan #175)

Basking Capybara {1}{G}

Creature — Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

“Even our most learned philosophers can only hope to approach the inner serenity of the humble capybara.”
—Nelli, Oltec didact

1/3

Illustrated by Ilse Gort

Standard
Alchemy
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Bifurcate (Mercadian Masques #230)

Bifurcate {3}{G}

Sorcery

Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

Illustrated by John Matson

Standard
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Bladewing the Risen (Iconic Masters #193)

Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.

4/4

Illustrated by Seb McKinnon

Standard
Alchemy
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Modern
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Blightspeaker (Time Spiral Remastered #103)

Blightspeaker {1}{B}

Creature — Human Rebel Cleric

{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

One croaked sermon spreads propaganda and plague.

1/1

Illustrated by Ron Spears

Standard
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Bog Glider (Prophecy #58)

Bog Glider {2}{B}

Creature — Human Mercenary

Flying

{T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

1/1

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Bond of Flourishing (War of the Spark #155)

Bond of Flourishing {1}{G}

Sorcery

Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

“We agree that life should flourish. We disagree on the optimal number of limbs.”

Illustrated by Tyler Walpole

Standard
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Boneyard Lurker (Ikoria: Lair of Behemoths #178)

Boneyard Lurker {2}{B}{G}

Creature — Nightmare Beast

Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target permanent card from your graveyard to your hand.

4/4

Illustrated by Nils Hamm

Standard
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Modern
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