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1 – 20 of 296 cards where the text includes “tap target creature”

Abominable Treefolk (Modern Horizons #194)

Abominable Treefolk {2}{G}{U}

Snow Creature — Treefolk

Trample

Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

*/*

Illustrated by Jonas De Ro

Standard
Alchemy
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Modern
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Abyssal Hunter (Classic Sixth Edition #109)

Abyssal Hunter {3}{B}

Creature — Human Assassin

{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter’s power to that creature.

Some smiles show cheer; some merely show teeth.

1/1

Illustrated by Steve Luke

Standard
Alchemy
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Modern
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Act of Heroism (Masters 25 #1)

Act of Heroism {1}{W}

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

“On every plane, there are those who run toward danger.”
—Gideon Jura

Watermark: Set Symbol

Illustrated by Magali Villeneuve

Standard
Alchemy
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Modern
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A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)
A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)

A-Devoted Grafkeeper {W}{U}

Creature — Human Peasant

When Devoted Grafkeeper enters the battlefield, mill four cards.

Whenever you cast a spell from your graveyard, tap target creature you don’t control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Departed Soulkeeper

Color Indicator: White and Blue Creature — Spirit

Flying

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

3/1

Illustrated by Raoul Vitale

Standard
Alchemy
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Modern
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A-Dreamshackle Geist (Innistrad: Crimson Vow #A-58)

A-Dreamshackle Geist {1}{U}{U}

Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn’t untap during its controller’s next untap step.

3/2

Illustrated by Andreas Zafiratos

Standard
Alchemy
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Modern
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Aim High (Battlebond #189)

Aim High {1}{G}

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

“A slayer gets by on wits and reflexes.”
—Higa, slayer-captain of Gatstaf

Illustrated by Steve Prescott

Standard
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A-Imperial Subduer (Kamigawa: Neon Dynasty #A-19)

A-Imperial Subduer {1}{W}

Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don’t control.

3/1

Illustrated by Zara Alfonso

Standard
Alchemy
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Modern
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Air Servant (Welcome Deck 2016 #4)

Air Servant {4}{U}

Creature — Elemental

Flying

{2}{U}: Tap target creature with flying.

Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.

4/3

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Akroan Jailer (Magic Origins #1)

Akroan Jailer {W}

Creature — Human Soldier

{2}{W}, {T}: Tap target creature.

He ensures escape attempts are just that—attempts.

1/1

Illustrated by Anastasia Ovchinnikova

Standard
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Akroan Mastiff (Journey into Nyx #3)

Akroan Mastiff {3}{W}

Creature — Dog

{W}, {T}: Tap target creature.

Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.

2/2

Illustrated by Zoltan Boros

Standard
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Alaborn Cavalier (Duel Decks: Knights vs. Dragons #18)

Alaborn Cavalier {2}{W}{W}

Creature — Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

“Course he ran! I wouldn’t want to stare down that barrel, either!”
—Alaborn soldier

2/2

Illustrated by Kev Walker

Standard
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Angelic Benediction (Duel Decks Anthology: Divine vs. Demonic #19)

Angelic Benediction {3}{W}

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

“Even in single combat, I am never alone.”
—Rafiq of the Many

Illustrated by Michael Komarck

Standard
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Arena (Time Spiral Timeshifted #117)

Arena

Land

{3}, {T}: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Illustrated by Rob Alexander

Standard
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Artful Takedown (Guilds of Ravnica #151)

Artful Takedown {2}{U}{B}

Instant

Choose one or both —

• Tap target creature.

• Target creature gets -2/-4 until end of turn.

Dimir assassinations are choreographed like dance routines. Each challenge is anticipated and countered with graceful ease.

Watermark: Dimir

Illustrated by Mike Bierek

Standard
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Modern
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Assquatch (Unhinged #71)

Assquatch {4}{R}

Creature — Donkey

Each other Donkey gets +1½/+1½.

Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Who wants to see a picture of a big hairy ass?

3½/3½

Illustrated by Jeremy Jarvis

Standard
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Modern
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Aurora Champion (Battlebond #24)

Aurora Champion {2}{W}

Creature — Elf Warrior

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.

Many combatants at Valor’s Reach wield glowing weapons to distract their enemies and delight the crowd.

3/2

Illustrated by Uriah Voth

Standard
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Aysen Bureaucrats (Masters Edition II #6)

Aysen Bureaucrats {1}{W}

Creature — Human Advisor

{T}: Tap target creature with power 2 or less.

“I would say that our bureaucrats are no better than vipers—but I shouldn’t insult the vipers.”
—Murat, death speaker

1/1

Illustrated by Alan Rabinowitz

Standard
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Azorius Guildmage (Ravnica Remastered #165)

Azorius Guildmage {W/U}{W/U}

Creature — Vedalken Wizard

{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can’t be targeted.)

2/2

Watermark: Azorius

Illustrated by David Astruga

Standard
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Ballynock Trapper (Eventide #2)

Ballynock Trapper {3}{W}

Creature — Kithkin Soldier

{T}: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

2/2

Illustrated by Randy Gallegos

Standard
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Beacon Hawk (Dissension #3)

Beacon Hawk {1}{W}

Creature — Bird

Flying

Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

{W}: Beacon Hawk gets +0/+1 until end of turn.

1/1

Illustrated by William Simpson

Standard
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Modern
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