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1 – 20 of 31 cards where the text includes “tapped for mana”

Blighted Burgeoning (March of the Machine #177)

Blighted Burgeoning {2}{G}

Enchantment — Aura

Enchant land

When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and “{2}: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Illustrated by Piotr Foksowicz

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Buried in the Garden (Murders at Karlov Manor #191)

Buried in the Garden {2}{G}{W}

Enchantment — Aura

Enchant land

When Buried in the Garden enters the battlefield, exile target nonland permanent you don’t control until Buried in the Garden leaves the battlefield.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Illustrated by Tom Babbey

Standard
Alchemy
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Modern
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C.A.M.P. (Fallout #129)

C.A.M.P. {3}

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Illustrated by Tomas Duchek

Standard
Alchemy
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Modern
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Contamination (Urza's Saga #123)

Contamination {2}{B}

Enchantment

At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.

Illustrated by Stephen Daniele

Standard
Alchemy
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Modern
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Dawn's Reflection (Commander 2018 #139)

Dawn's Reflection {3}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise.

Illustrated by John Avon

Standard
Alchemy
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Modern
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Elvish Guidance (Onslaught #255)

Elvish Guidance {2}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

“Old home never forgotten, new home ours forever.”

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
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Modern
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Extraplanar Lens (Commander Masters #381)

Extraplanar Lens {3}

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Fertile Ground (Forgotten Realms Commander #158)

Fertile Ground {1}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Gauntlet of Might (Masters Edition IV #202)

Gauntlet of Might {4}

Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional {R}.

Illustrated by Christopher Rush

Part of the Reserved List

Standard
Alchemy
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Modern
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Gauntlet of Power (Dominaria Remastered #223)

Gauntlet of Power {5}

Artifact

As Gauntlet of Power enters the battlefield, choose a color.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.

Illustrated by Greg Hildebrandt

Standard
Alchemy
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Modern
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Glittering Frost (Kaldheim #171)

Glittering Frost {2}{G}

Snow Enchantment — Aura

Enchant land

Enchanted land is snow.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

At last, the storm’s rage subsided, leaving silent, frozen beauty in its wake.

Illustrated by Lucas Graciano

Standard
Alchemy
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Modern
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Hall of Gemstone (Mirage #221)

Hall of Gemstone {1}{G}{G}

World Enchantment

At the beginning of each player’s upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Illustrated by David A. Cherry

Part of the Reserved List

Standard
Alchemy
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Modern
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Infernal Darkness (Masters Edition II #97)

Infernal Darkness {2}{B}{B}

Enchantment

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces {B} instead of any other type.

“I thought the day had brought enough horrors for our ragged band, but the night was far worse.”
—Lucilde Fiksdotter, leader of the Order of the White Shield

Illustrated by Phil Foglio

Standard
Alchemy
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Modern
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Mana Web (Weatherlight #152)

Mana Web {3}

Artifact

Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.

Illustrated by Hannibal King

Part of the Reserved List

Standard
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Market Festival (Journey into Nyx #130)

Market Festival {3}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Commerce is always the basis for peace.

Illustrated by Ryan Barger

Standard
Alchemy
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Modern
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Naked Singularity (Masters Edition IV #216)

Naked Singularity {5}

Artifact

Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Overgrowth (Commander 2018 #157)

Overgrowth {2}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

“Let the forest spread! From salt, stone, and fen, let the new trees rise.”
—Molimo, maro-sorcerer

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Pulse of Llanowar (Invasion #202)

Pulse of Llanowar {3}{G}

Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

“Gaea’s memory is eternal, and she exists in all things.”
—Molimo, maro-sorcerer

Illustrated by Rebecca Guay

Standard
Alchemy
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Quarum Trench Gnomes (Legends #162)

Quarum Trench Gnomes {3}{R}

Creature — Gnome

{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)

“O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses.”
—Sorgus, Chronicles of the Quarum Plains

1/1

Illustrated by Dan Frazier

Part of the Reserved List

Standard
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Reality Twist (Ice Age #94)

Reality Twist {U}{U}{U}

Enchantment

Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

“Nothing is as it seems.”
—Gerda Äagesdotter, Archmage of the Unseen

Illustrated by James Ernest

Part of the Reserved List

Standard
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Modern
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