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1 – 20 of 38 cards where the text includes “block” and the text includes “additional”

Act of Heroism (Masters 25 #1)

Act of Heroism {1}{W}

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

“On every plane, there are those who run toward danger.”
—Gideon Jura

Watermark: Set Symbol

Illustrated by Magali Villeneuve

Standard
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Akawalli, the Seething Tower (The Lost Caverns of Ixalan #220)

Akawalli, the Seething Tower {1}{B}{G}

Legendary Creature — Fungus

Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can’t be blocked by more than one creature.

3/3

Illustrated by Simon Dominic

Standard
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Anurid Swarmsnapper (Judgment #105)

Anurid Swarmsnapper {2}{G}

Creature — Frog Beast

Reach (This creature can block creatures with flying.)

{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.

Anurids have the problem of airborne invaders licked.

1/4

Illustrated by John Matson

Standard
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Anzrag, the Quake-Mole (Murders at Karlov Manor #186)

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

Illustrated by Helge C. Balzer

Standard
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Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)
Azusa's Many Journeys // Likeness of the Seeker (Kamigawa: Neon Dynasty #172)

Azusa's Many Journeys {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker

Color Indicator: Green Enchantment Creature — Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

“I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning.”
—Azusa

3/3

Illustrated by Lindsey Look

Standard
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Brave the Sands (Commander Anthology Volume II #19)

Brave the Sands {1}{W}

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Illustrated by Dave Kendall

Standard
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Camouflage (Unlimited Edition #188)

Camouflage {G}

Instant

Cast this spell only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Illustrated by Jesper Myrfors

Standard
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Cenn's Tactician (Morningtide #5)

Cenn's Tactician {W}

Creature — Kithkin Soldier

{W}, {T}: Put a +1/+1 counter on target Soldier creature.

Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

The choke point was the plan, but devoted camaraderie was always her strategy.

1/1

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Coastline Chimera (Theros #44)

Coastline Chimera {3}{U}

Creature — Chimera

Flying

{1}{W}: Coastline Chimera can block an additional creature this turn.

Seeing a chimera overhead foretells good fortune, but only because seeing one any closer foretells dismemberment.

1/5

Illustrated by Dan Murayama Scott

Standard
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Delney, Streetwise Lookout (Murders at Karlov Manor #12)

Delney, Streetwise Lookout {2}{W}

Legendary Creature — Human Scout

Creatures you control with power 2 or less can’t be blocked by creatures with power 3 or greater.

If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

“It’s not a matter of what I know. It’s a matter of making it worth my while to tell you.”

2/2

Illustrated by Darren Tan

Standard
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Echo Circlet (Scars of Mirrodin #153)

Echo Circlet {2}

Artifact — Equipment

Equipped creature can block an additional creature each combat.

Equip {1}

After the vanishing of the elder generations, the Anvil Tribe developed creative solutions to their personnel shortages.

Watermark: Mirran

Illustrated by Daarken

Standard
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Entourage of Trest (Commander Masters #285)

Entourage of Trest {4}{G}

Creature — Elf Soldier

When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you’re the monarch.

“The dim resort to violence, for which the nimble prepare.”
—Leovold, emissary of Trest

4/4

Illustrated by Anthony Palumbo

Standard
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Foriysian Brigade (Weatherlight #14)

Foriysian Brigade {3}{W}

Creature — Human Soldier

Foriysian Brigade can block an additional creature each combat.

“A double-edged sword lets you cut down your enemies with the backswing as well.”
—Gerrard of the Weatherlight

2/4

Illustrated by Kev Walker

Standard
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Foriysian Interceptor (Time Spiral #18)

Foriysian Interceptor {3}{W}

Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature each combat.

A focal point for time rifts, Foriys contends simultaneously with foes both new and old.

0/5

Illustrated by Anson Maddocks

Standard
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Foriysian Totem (Time Spiral #254)

Foriysian Totem {3}

Artifact

{T}: Add {R}.

{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature each combat.

Illustrated by Anson Maddocks

Standard
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Ghastbark Twins (Core Set 2019 #181)

Ghastbark Twins {5}{G}{G}

Creature — Treefolk

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Ghastbark Twins can block an additional creature each combat.

They grow closer with every passing season.

7/7

Illustrated by Zack Stella

Standard
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Hierophant Bio-Titan (Warhammer 40,000 Commander #92)

Hierophant Bio-Titan {10}{G}{G}

Creature — Tyranid

Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.

Vigilance, reach, ward {2}

Titanic — Hierophant Bio-Titan can’t be blocked by creatures with power 2 or less.

12/12

Illustrated by David Astruga

Standard
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High Ground (Tenth Edition #20)

High Ground {W}

Enchantment

Each creature you control can block an additional creature each combat.

In war, as in society, position is everything.

Illustrated by rk post

Standard
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Hundred-Handed One (Conspiracy: Take the Crown #93)

Hundred-Handed One {2}{W}{W}

Creature — Giant

Vigilance

{3}{W}{W}{W}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.

3/5

Illustrated by Brad Rigney

Standard
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Illusionist's Gambit (Commander 2013 #47)

Illusionist's Gambit {2}{U}{U}

Instant

Cast this spell only during the declare blockers step on an opponent’s turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can’t attack you or planeswalkers you control that combat.

Illustrated by Zoltan Boros

Standard
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