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1 – 20 of 190 cards where the text includes “draw” and the text includes “card” and the mana value >= 4 and the color identity ≤ G

Abundance (Commander Masters #884)

Abundance {2}{G}{G}

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Illustrated by Rebecca Guay

Standard
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A-Cosmos Elixir (Kaldheim #A-237)

A-Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

Illustrated by Volkan Baǵa

Standard
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Arcane Spyglass (Darksteel #93)

Arcane Spyglass {4}

Artifact

{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

It breaches not physical distances but temporal ones.

Illustrated by Trevor Hairsine

Standard
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Armorcraft Judge (Commander Masters #273)

Armorcraft Judge {3}{G}

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she’d win the division herself.

3/3

Illustrated by David Palumbo

Standard
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A-The One Ring (The Lord of the Rings: Tales of Middle-earth #A-246)

A-The One Ring {4}

Legendary Artifact

Indestructible

When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

{1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Illustrated by Veli Nyström

Standard
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Avarice Amulet (Magic 2015 #212)

Avarice Amulet {4}

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and “At the beginning of your upkeep, draw a card.”

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade

Illustrated by Steven Belledin

Standard
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Barrin's Codex (Urza's Saga #286)

Barrin's Codex {4}

Artifact

At the beginning of your upkeep, you may put a page counter on Barrin’s Codex.

{4}, {T}, Sacrifice Barrin’s Codex: Draw X cards, where X is the number of page counters on Barrin’s Codex.

Illustrated by DiTerlizzi

Standard
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Beast Whisperer (Ravnica: Clue Edition #158)

Beast Whisperer {2}{G}{G}

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

“The tiniest mouse speaks louder to me than all the festival crowds on Tin Street.”

2/3

Illustrated by Matt Stewart

Standard
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Blessing of Frost (Kaldheim #161)

Blessing of Frost {3}{G}

Snow Sorcery

Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.

A friend of Jorn is never cold.

Illustrated by Mila Pesic

Standard
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Bomat Bazaar Barge (Kaladesh #198)

Bomat Bazaar Barge {4}

Artifact — Vehicle

When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5

Illustrated by Christine Choi

Standard
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Bottled Cloister (Ravnica Remastered #252)

Bottled Cloister {4}

Artifact

At the beginning of each opponent’s upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Illustrated by Luca Zontini

Standard
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Burlfist Oak (Core Set 2021 #174)

Burlfist Oak {2}{G}{G}

Creature — Treefolk

Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.

If a tree fells you in the forest and no one is around to hear it, “does it make a sound” is the last thing you need to worry about.

2/3

Illustrated by Milivoj Ćeran

Standard
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Buzzing Whack-a-Doodle (Unstable #141)

Buzzing Whack-a-Doodle {4}

Artifact

As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.

• Whack — {T}: Target player loses 2 life.

• Doodle — {T}: You gain 3 life.

• Buzz — {2}, {T}: Draw a card.

Illustrated by Mark A. Nelson

Standard
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Coercive Portal (Vintage Masters #266)

Coercive Portal {4}

Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Illustrated by Yeong-Hao Han

Standard
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Concord with the Kami (Neon Dynasty Commander #25)

Concord with the Kami {3}{G}

Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Illustrated by Marta Nael

Standard
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Conqueror's Galleon // Conqueror's Foothold (Ixalan #234)
Conqueror's Galleon // Conqueror's Foothold (Ixalan #234)

Conqueror's Galleon {4}

Artifact — Vehicle

When Conqueror’s Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

2/10

Conqueror's Foothold

Land

(Transforms from Conqueror’s Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.

Illustrated by Emrah Elmasli

Standard
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Cosmos Elixir (Kaldheim #237)

Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.

Illustrated by Volkan Baǵa

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Curious Altisaur (The Lost Caverns of Ixalan Commander #90)

Curious Altisaur {3}{G}

Creature — Dinosaur

Vigilance, reach

Whenever a Dinosaur you control deals combat damage to a player, draw a card.

After long days of squeezing through cramped tunnels, the Sun Empire’s dinosaurs were overjoyed to stretch their necks and survey the wonders of the Core.

2/5

Illustrated by Simon Dominic

Standard
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Diviner's Lockbox (Core Set 2020 #225)

Diviner's Lockbox {4}

Artifact

{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner’s Lockbox and draw three cards. Activate only as a sorcery.

“I see it taunting me whenever I close my eyes.”
—Nayrex Slipfinger, master thief

Illustrated by Lake Hurwitz

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Drumhunter (Commander 2013 #142)

Drumhunter {3}{G}

Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {C}.

“I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark.”

2/2

Illustrated by Jim Murray

Standard
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