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1 – 20 of 32 cards where the text includes “all” and the text includes “get” and the text includes “-2/-2”

A-Skemfar Elderhall (Kaldheim #A-268)

A-Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped.

{T}: Add {G}.

{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don’t control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

Illustrated by Johannes Voss

Standard
Alchemy
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Biting Rain (Shadows over Innistrad #102)

Biting Rain {2}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn.

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

On Innistrad, it is seldom wrong to stay indoors.

Illustrated by John Stanko

Standard
Alchemy
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Blitz Leech (Ikoria: Lair of Behemoths #74)

Blitz Leech {5}{B}

Creature — Leech

Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.

“Fools wear armor against it as if the worst it could take is your blood.”
—Gavi, nest warden

5/2

Illustrated by Nicholas Gregory

Standard
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Choking Miasma (Dominaria United #86)

Choking Miasma {1}{B}{B}

Sorcery

Kicker {G} (You may pay an additional {G} as you cast this spell.)

If this spell was kicked, put a +1/+1 counter on a creature you control.

All creatures get -2/-2 until end of turn.

The Phyrexians were as surprised as anyone to discover they still needed to breathe.

Illustrated by Inka Schulz

Standard
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Cry of the Carnarium (Ravnica Allegiance #70)

Cry of the Carnarium {1}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

If your ears bleed, it’s a party. If your eyes bleed, it’s a Rakdos party.

Illustrated by Johann Bodin

Standard
Alchemy
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Modern
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Death Frenzy (Khans of Tarkir #172)

Death Frenzy {3}{B}{G}

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles’ putrid jaws swallow everything but the screams.

Watermark: Sultai

Illustrated by Steve Prescott

Standard
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Decree of Pain (Commander Masters #148)

Decree of Pain {6}{B}{B}

Sorcery

Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Illustrated by Carl Critchlow

Standard
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Modern
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Demon of Dark Schemes (Kaladesh #73)

Demon of Dark Schemes {3}{B}{B}{B}

Creature — Demon

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get {E} (an energy counter).

{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.

5/5

Illustrated by Daarken

Standard
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Drown in Sorrow (Commander Masters #154)

Drown in Sorrow {1}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

“The sad truth is that the whip of Erebos is long enough to wrap around all our throats.”
—Perisophia the philosopher

Illustrated by Valera Lutfullina

Standard
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Modern
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Echoing Decay (Darksteel #41)

Echoing Decay {1}{B}

Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

A single fear unleashes a torrent of nightmares.

Illustrated by Greg Staples

Standard
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Fell Shepherd (Commander 2013 #78)

Fell Shepherd {5}{B}{B}

Creature — Avatar

Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.

{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.

8/6

Illustrated by Brad Rigney

Standard
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Modern
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Flaying Tendrils (Oath of the Gatewatch #70)

Flaying Tendrils {1}{B}{B}

Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Only one Eldrazi stood against them, yet the defenders were outnumbered.

Illustrated by Slawomir Maniak

Standard
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Glistening Deluge (March of the Machine #107)

Glistening Deluge {1}{B}{B}

Sorcery

All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.

As oil began to pour from Ikoria’s crystals, some monsters developed strange mechanical mutations. Others were simply pulled under.

Illustrated by Anastasia Balakchina

Standard
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Goham Djinn (Invasion #107)

Goham Djinn {5}{B}

Creature — Djinn

{1}{B}: Regenerate Goham Djinn.

Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

5/5

Illustrated by Ron Spencer

Standard
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Golden Demise (Rivals of Ixalan #73)

Golden Demise {1}{B}{B}

Sorcery

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

All creatures get -2/-2 until end of turn. If you have the city’s blessing, instead only creatures your opponents control get -2/-2 until end of turn.

Illustrated by Deruchenko Alexander

Standard
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Halam Djinn (Invasion #146)

Halam Djinn {5}{R}

Creature — Djinn

Haste

Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

6/5

Illustrated by Adam Rex

Standard
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Hideous Laughter (Champions of Kamigawa #115)

Hideous Laughter {2}{B}{B}

Instant — Arcane

All creatures get -2/-2 until end of turn.

Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Illustrated by Greg Staples

Standard
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Infest (Ravnica: Clue Edition #114)

Infest {1}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn.

“This is why we don’t go out in banewasp weather.”
—Rannon, Vithian holdout

Illustrated by Karl Kopinski

Standard
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Inner Demon (Battlebond #48)

Inner Demon {2}{B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.

When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.

Illustrated by Mark Behm

Standard
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Malicious Eclipse (The Lost Caverns of Ixalan #111)

Malicious Eclipse {1}{B}{B}

Sorcery

All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.

Aclazotz laughed as the dark shards closed around Chimil, plunging the Core into unnatural darkness. At long last, his bloody reign would begin.

DailyMTG Story Spotlight

Illustrated by Campbell White

Standard
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