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1 – 20 of 71 cards where the text includes “enchanted” and the text includes “creature” and the text includes “can't” and the text includes “attack”

A-Gutter Skulker // A-Gutter Shortcut (Innistrad: Crimson Vow #A-62)
A-Gutter Skulker // A-Gutter Shortcut (Innistrad: Crimson Vow #A-62)

A-Gutter Skulker {2}{U}

Creature — Spirit

Gutter Skulker can’t be blocked as long as it’s attacking alone.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

3/3

A-Gutter Shortcut

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0. It can’t be blocked as long as it’s attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Illustrated by Viko Menezes

Standard
Alchemy
Pioneer
Explorer
Modern
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Aqueous Form (Commander Legends #56)

Aqueous Form {U}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
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Arachnus Web (Double Masters 2022 #136)

Arachnus Web {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web.

Illustrated by Karl Kopinski

Standard
Alchemy
Pioneer
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Arrest (Modern Masters 2015 #9)

Arrest {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Bladehold houses a rogues’ gallery filled with the living “statues” of the worst enemies of the Auriok.

Illustrated by Daarken

Standard
Alchemy
Pioneer
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Become the Pilot (Doctor Who #37)

Become the Pilot {3}{U}{U}

Enchantment — Aura

Enchant noncommander creature

You control enchanted creature.

Enchanted creature gets +2/+2 and can’t be blocked unless it’s attacking its owner or a permanent its owner controls.

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
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Modern
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Bonds of Faith (Duel Decks: Blessed vs. Cursed #2)

Bonds of Faith {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

“What cannot be destroyed will be bound.”
—Oath of Avacyn

Illustrated by Steve Argyle

Standard
Alchemy
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Bound by Moonsilver (Shadows over Innistrad #7)

Bound by Moonsilver {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack, block, or transform.

Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

Illustrated by Joseph Meehan

Standard
Alchemy
Pioneer
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Modern
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Bound in Silence (Time Spiral Remastered #10)

Bound in Silence {2}{W}

Tribal Enchantment — Rebel Aura

Enchant creature

Enchanted creature can’t attack or block.

A fight put off forever is already won.

Illustrated by William Simpson

Standard
Alchemy
Pioneer
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Modern
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Brainwash (Fifth Edition #13)

Brainwash {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack unless its controller pays {3}.

“They’re not your friends; they despise you. I’m the only one you can count on. Trust me.”

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Cagemail (Judgment #7)

Cagemail {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can’t attack.

“Power often costs too high a price.”
—Commander Eesha

Illustrated by Scott M. Fischer

Standard
Alchemy
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Cage of Hands (Commander Legends #14)

Cage of Hands {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

{1}{W}: Return Cage of Hands to its owner’s hand.

Illustrated by Mark Tedin

Standard
Alchemy
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Calming Licid (Stronghold #2)

Calming Licid {2}{W}

Creature — Licid

{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.

Enchanted creature can’t attack.

2/2

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Captured by Lagacs (Modern Horizons 2 #188)

Captured by Lagacs {1}{G}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Illustrated by Andrew Mar

Standard
Alchemy
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Captured by the Consulate (Kaladesh #8)

Captured by the Consulate {3}{W}

Enchantment — Aura

Enchant creature you don’t control

Enchanted creature can’t attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

“At last, the infamous Pia Nalaar.”
—Tezzeret

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Tyler Jacobson

Standard
Alchemy
Pioneer
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Caught in the Brights (Aether Revolt #10)

Caught in the Brights {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

When a Vehicle you control attacks, exile enchanted creature.

While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Modern
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Cessation (Urza's Legacy #4)

Cessation {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack.

When Cessation is put into a graveyard from the battlefield, return Cessation to its owner’s hand.

“The face of Light will shine upon them, and they will know war no more.”
Song of All, canto 918

Illustrated by Mark Zug

Standard
Alchemy
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Choking Restraints (Eldritch Moon #16)

Choking Restraints {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Illustrated by John Stanko

Standard
Alchemy
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Compulsory Rest (Amonkhet #9)

Compulsory Rest {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

Enchanted creature has “{2}, Sacrifice this creature: You gain 2 life.”

The pain of death is nothing compared to the pain of failure.

Illustrated by Eric Deschamps

Standard
Alchemy
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Cooped Up (Wilds of Eldraine #8)

Cooped Up {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

{2}{W}: Exile enchanted creature.

“Cold iron’s all you need to hold a faerie. The charms are mostly decorative.”
—Eulyn, Edgewall peddler

Illustrated by Jodie Muir

Standard
Alchemy
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Cowed by Wisdom (Saviors of Kamigawa #5)

Cowed by Wisdom {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block unless its controller pays {1} for each card in your hand.

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny
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