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1 – 20 of 319 cards where the text includes “exile” and the colors is R

A-Ardent Dustspeaker (Strixhaven: School of Mages #A-92)

A-Ardent Dustspeaker {2}{R}

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

Illustrated by Mads Ahm

Standard
Alchemy
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Abbot of Keral Keep (Double Masters 2022 #100)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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Accident-Prone Apprentice // Amphibian Accident (Alchemy: Wilds of Eldraine #16)

Accident-Prone Apprentice {1}{R}

Creature — Otter Wizard

Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.

1/1

Amphibian Accident {1}{U}

Instant — Adventure

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Illustrated by Alexander Mokhov

Standard
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Act on Impulse (Magic 2015 #126)

Act on Impulse {2}{R}

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

“You don’t want to know what happens after I put on the goggles.”

Illustrated by Brad Rigney

Standard
Alchemy
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Akoum Stonewaker (Battle for Zendikar #140)

Akoum Stonewaker {1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

2/1

Illustrated by Victor Adame Minguez

Standard
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Alchemist's Gambit (Innistrad: Crimson Vow #140)

Alchemist's Gambit {1}{R}{R}

Sorcery

Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]

Exile Alchemist’s Gambit.

Illustrated by Zoltan Boros

Standard
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Anger of the Gods (Double Masters 2022 #102)

Anger of the Gods {1}{R}{R}

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Hazoret’s disappointment at initiates who fail their final trials can manifest in terrible ways.

Illustrated by Yigit Koroglu

Standard
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Annihilating Fire (Return to Ravnica #85)

Annihilating Fire {1}{R}{R}

Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

“The most impressive performances can be done only once.”
—Mote, Rakdos madcap

Illustrated by Clint Cearley

Standard
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Anzrag's Rampage (Murders at Karlov Manor #111)

Anzrag's Rampage {3}{R}{R}

Sorcery

Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

DailyMTG Story Spotlight

Illustrated by Lucas Graciano

Standard
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Apex of Power (Forgotten Realms Commander #114)

Apex of Power {7}{R}{R}{R}

Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

“As I desire, so it shall be.”
—Nicol Bolas

Illustrated by Svetlin Velinov

Standard
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Apocalypse (Tempest #162)

Apocalypse {2}{R}{R}{R}

Sorcery

Exile all permanents. You discard your hand.

“There is a future in which I can see only mist and a single shadow.”
—Oracle en-Vec

Illustrated by Allen Williams

Part of the Reserved List

Standard
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Arcane Bombardment (Outlaws of Thunder Junction Commander #154)

Arcane Bombardment {4}{R}{R}

Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Illustrated by Marta Nael

Standard
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Arc Blade (Time Spiral Remastered #152)

Arc Blade {3}{R}{R}

Sorcery

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.

Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Illustrated by Shishizaru

Standard
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Modern
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Arc-Slogger (Mirrodin #85)

Arc-Slogger {3}{R}{R}

Creature — Beast

{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.

4/5

Illustrated by Jeff Easley

Standard
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Ardent Dustspeaker (Strixhaven: School of Mages #92)

Ardent Dustspeaker {4}{R}

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

“The Founder Dragons weren’t even hatched when this scroll was written!”

3/4

Illustrated by Mads Ahm

Standard
Alchemy
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Arms Scavenger (Alchemy: Innistrad #35)
Spellbook

Arms Scavenger {1}{R}

Creature — Human Warrior

At the beginning of your upkeep, draft a card from Arms Scavenger’s spellbook, then exile it. Until end of turn, you may play that card.

Equip abilities you activate cost {1} less to activate.

2/2

Illustrated by David Robert Hovey

Standard
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A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost (Strixhaven: School of Mages #A-156)
A-Rowan, Scholar of Sparks // A-Will, Scholar of Frost (Strixhaven: School of Mages #A-156)

A-Rowan, Scholar of Sparks {2}{R}

Legendary Planeswalker — Rowan

Instant and sorcery spells you cast cost {1} less to cast.

+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you’ve drawn three or more cards this turn, she deals 3 damage to each opponent instead.

−5: You get an emblem with “Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.”

Loyalty: 3

A-Will, Scholar of Frost {4}{U}

Legendary Planeswalker — Will

Instant and sorcery spells you cast cost {1} less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−8: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Loyalty: 5

Illustrated by Magali Villeneuve

Standard
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A-Tome Shredder (Strixhaven: School of Mages #A-117)

A-Tome Shredder {1}{R}

Creature — Wolf

Haste

{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.

2/1

Illustrated by Sam Rowan

Standard
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Atsushi, the Blazing Sky (Kamigawa: Neon Dynasty #134)

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature — Dragon Spirit

Flying, trample

When Atsushi, the Blazing Sky dies, choose one —

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.

4/4

Illustrated by Victor Adame Minguez

Standard
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Audacious Swap (New Capenna Commander #44)

Audacious Swap {3}{R}

Instant

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it’s a land card, they put it onto the battlefield. Otherwise, they may cast it without paying its mana cost.

Watermark: Maestros

Illustrated by Igor Grechanyi

Standard
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