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1 – 20 of 61 cards where the text includes “extra” and the text includes “turn”

A-Alrund's Epiphany (Kaldheim #A-41)

A-Alrund's Epiphany {5}{U}{U}

Sorcery

Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund’s Epiphany.

Foretell {5}{U}{U}

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
Explorer
Modern
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Alchemist's Gambit (Innistrad: Crimson Vow #140)

Alchemist's Gambit {1}{R}{R}

Sorcery

Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can’t be prevented. [At the beginning of that turn’s end step, you lose the game.]

Exile Alchemist’s Gambit.

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
Explorer
Modern
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Alrund's Epiphany (Kaldheim #41)

Alrund's Epiphany {5}{U}{U}

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund’s Epiphany.

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Beacon of Tomorrows (Duel Decks: Mind vs. Might #2)

Beacon of Tomorrows {6}{U}{U}

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner’s library.

To look into its light is to meet the gaze of history.

Illustrated by Jeremy Jarvis

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Penny
Capture of Jingzhou (Commander Masters #79)

Capture of Jingzhou {3}{U}{U}

Sorcery

Take an extra turn after this one.

The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.

Illustrated by Jack Wei

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Chance for Glory (Guilds of Ravnica #159)

Chance for Glory {1}{R}{W}

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

“It is not your time. The Legion still needs your blade.”

Watermark: Boros

Illustrated by Bram Sels

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Penny
Emrakul, the Aeons Torn (Double Masters 2022 #1)

Emrakul, the Aeons Torn {15}

Legendary Creature — Eldrazi

This spell can’t be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15

Illustrated by Mark Tedin

Standard
Alchemy
Pioneer
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Modern
Historic
Legacy
Brawl
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Banned
Pauper
Oathbreaker
Banned
Penny
Emrakul, the Promised End (Eldritch Moon #6)

Emrakul, the Promised End {13}

Legendary Creature — Eldrazi

This spell costs {1} less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player’s next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

An enigma as vexing as life itself.

13/13

Illustrated by Jaime Jones

Standard
Alchemy
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Modern
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Eon Frolicker (Commander 2020 #33)

Eon Frolicker {2}{U}{U}

Creature — Elemental Otter

Flying

When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can’t be targeted, dealt damage, or enchanted by anything controlled by that player.)

5/5

Illustrated by Brian Valeza

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
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Penny
Expropriate (Conspiracy: Take the Crown #30)

Expropriate {7}{U}{U}

Sorcery

Council’s dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Few things are more valuable than time or money—and Leovold has plenty of both.

Illustrated by Zack Stella

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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Timeless
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Pauper
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Banned
Penny
Extraction Specialist (Streets of New Capenna #12)

Extraction Specialist {2}{W}

Creature — Human Rogue

Lifelink

When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can’t attack or block for as long as you control Extraction Specialist.

3/2

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Penny
Extraordinary Journey (Wilds of Eldraine #48)

Extraordinary Journey {X}{X}{U}{U}

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

DailyMTG Story Spotlight

Illustrated by Volkan Baǵa

Standard
Alchemy
Pioneer
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Modern
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Penny
Final Fortune (Seventh Edition #182)

Final Fortune {R}{R}

Instant

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

A reward is worthless if you aren’t around to enjoy it.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
Pioneer
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Modern
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Gerrard's Hourglass Pendant (Dominaria United Commander #17)

Gerrard's Hourglass Pendant {1}

Legendary Artifact

Flash

If a player would begin an extra turn, that player skips that turn instead.

{4}, {T}, Exile Gerrard’s Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.

Illustrated by Sam Burley

Standard
Alchemy
Pioneer
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Modern
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Gonti's Aether Heart (Aether Revolt #152)

Gonti's Aether Heart {6}

Legendary Artifact

Whenever Gonti’s Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters).

Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti’s Aether Heart: Take an extra turn after this one.

Despite the magic that sustains Gonti’s life, the crime lord is often described as heartless.

Illustrated by Vincent Proce

Standard
Alchemy
Pioneer
Explorer
Modern
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Pauper
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Penny
Ichormoon Gauntlet (Phyrexia: All Will Be One #56)

Ichormoon Gauntlet {2}{U}

Artifact

Planeswalkers you control have “[0]: Proliferate” and “[−12]: Take an extra turn after this one.”

Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.

Illustrated by Tiffany Turrill

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Penny
Karn's Temporal Sundering (Dominaria #55)

Karn's Temporal Sundering {4}{U}{U}

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner’s hand. Exile Karn’s Temporal Sundering.

Centuries ago, a quest to harness time became a spiral into chaos.

Illustrated by Noah Bradley

Standard
Alchemy
Pioneer
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Modern
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Last Chance (Dominaria Remastered #127)

Last Chance {R}{R}

Sorcery

Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

“I only had time to read half the spell, but I’m pretty sure this will work!”

Illustrated by Joshua Raphael

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Timeless
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Penny
Lighthouse Chronologist (Rise of the Eldrazi #75)

Lighthouse Chronologist {1}{U}

Creature — Human Wizard

Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it’s not your turn, take an extra turn after this one.

1/3

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Lost Isle Calling (The Lord of the Rings: Tales of Middle-earth #61)

Lost Isle Calling {1}{U}

Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.

{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

“To the Sea, to the Sea!”

Illustrated by Wangjie Li

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
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Pauper
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