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1 – 20 of 1,602 cards where the text includes “gain” and the text includes “control”

Aardwolf's Advantage (Unfinity #97)

Aardwolf's Advantage {2}{R}

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

“My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?”
—Johnny, to Spike

Illustrated by Tomek Larek

Standard
Alchemy
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Modern
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A-Baleful Beholder (Alchemy Horizons: Baldur's Gate #A-143)

A-Baleful Beholder {4}{B}{B}

Creature — Beholder

When Baleful Beholder enters the battlefield, choose one —

Antimagic Cone — Each opponent sacrifices an enchantment.

Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can’t be blocked except by two or more creatures.)

7/5

Illustrated by Lars Grant-West

Standard
Alchemy
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Abnormal Endurance (Core Set 2019 #85)

Abnormal Endurance {1}{B}

Instant

Until end of turn, target creature gets +2/+0 and gains “When this creature dies, return it to the battlefield tapped under its owner’s control.”

Tenacity prevails when hopes die.

Illustrated by Tomasz Jedruszek

Standard
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A-Bretagard Stronghold (Kaldheim #A-253)

A-Bretagard Stronghold

Land

Bretagard Stronghold enters the battlefield tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Illustrated by Jung Park

Standard
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Absolving Lammasu (Murders at Karlov Manor #2)

Absolving Lammasu {4}{W}

Creature — Lammasu

Flying

When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.

When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)

4/3

Illustrated by Izzy

Standard
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A-Cabaretti Charm (Streets of New Capenna #A-173)

A-Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
Alchemy
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Modern
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Accursed Witch // Infectious Curse (Shadows over Innistrad #97)
Accursed Witch // Infectious Curse (Shadows over Innistrad #97)

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Color Indicator: Black Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

Standard
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A-Civil Servant (Streets of New Capenna #A-176)

A-Civil Servant {G}{W}

Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.

2/3

Illustrated by Tony Foti

Standard
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Act of Aggression (Commander 2015 #141)

Act of Aggression {3}{R/P}{R/P}

Instant

({R/P} can be paid with either {R} or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Illustrated by Whit Brachna

Standard
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Act of Authority (Commander 2013 #1)

Act of Authority {1}{W}{W}

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Illustrated by Véronique Meignaud

Standard
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Act of Treason (Ravnica Remastered #99)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Illustrated by Scott Murphy

Standard
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Admiral Beckett Brass (The Lost Caverns of Ixalan Commander #264)

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature — Human Pirate

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

“You and your ship will make a fine addition to my fleet.”

3/3

Illustrated by Jason Rainville

Standard
Alchemy
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Adriana's Valor (Conspiracy: Take the Crown #1)

Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Watermark: Conspiracy Seal

Illustrated by Lius Lasahido

Standard
Alchemy
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Modern
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Banned
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Banned
Penny
A-Druid Class (Adventures in the Forgotten Realms #A-180)

A-Druid Class {1}{G}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{2}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and “This creature’s power and toughness are each equal to the number of lands you control.” It’s still a land.

Illustrated by Svetlin Velinov

Standard
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Aegis Angel (Archenemy: Nicol Bolas #1)

Aegis Angel {4}{W}{W}

Creature — Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

5/5

Illustrated by Aleksi Briclot

Standard
Alchemy
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A-Ellywick Tumblestrum (Adventures in the Forgotten Realms #A-181)

A-Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker — Ellywick

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−6: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
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Aerial Assault (Jumpstart #80)

Aerial Assault {2}{W}

Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

“Oh, you must be mistaken. Hawks are solitary hunters, you see.”
—Bunder Diedreck, ornithologist

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Aerie Mystics (Commander Anthology #1)

Aerie Mystics {4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

Illustrated by Mark Zug

Standard
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Aethershield Artificer (Core Set 2019 #2)

Aethershield Artificer {3}{W}

Creature — Dwarf Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Most smiths shape metal, but some prefer more delicate materials.

3/3

Illustrated by Izzy

Standard
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Aethersnatch (Commander 2015 #9)

Aethersnatch {4}{U}{U}

Instant

Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

“You were saying?”

Illustrated by Aaron Miller

Standard
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