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1 – 20 of 47 cards where the text includes “hexproof” and it’s legal in Standard

Airtight Alibi (Murders at Karlov Manor #149)

Airtight Alibi {2}{G}

Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.

Enchanted creature gets +2/+2 and can’t become suspected.

Illustrated by Jeremy Wilson

Standard
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Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)
Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)

Avabruck Caretaker {4}{G}{G}

Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

Hollowhenge Huntmaster

Color Indicator: Green Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Illustrated by Heonhwa Choe

Standard
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Bedrock Tortoise (The Lost Caverns of Ixalan #176)

Bedrock Tortoise {3}{G}

Creature — Turtle

As long as it’s your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6

Illustrated by Maxime Minard

Standard
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Copper Host Crusher (March of the Machine #181)

Copper Host Crusher {6}{G}{G}

Creature — Phyrexian Bear Rhino

Trample

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Walls built to withstand assaults even from Ikoria’s apex monsters were quickly deemed tactically irrelevant by Vorinclex’s forces.

8/8

Illustrated by Nicholas Gregory

Standard
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Cradle of Safety (Innistrad: Crimson Vow #54)

Cradle of Safety {1}{U}

Enchantment — Aura

Flash

Enchant creature you control

When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Illustrated by Howard Lyon

Standard
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Deeproot Pilgrimage (The Lost Caverns of Ixalan #52)

Deeproot Pilgrimage {1}{U}

Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

“These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?”

Illustrated by Rémi Jacquot

Standard
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Deification (March of the Machine: The Aftermath #2)

Deification {1}{W}

Enchantment

As Deification enters the battlefield, choose a planeswalker type.

Planeswalkers you control of the chosen type have hexproof.

As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

Illustrated by Maxime Minard

Standard
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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

Standard
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Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)
Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)

Enduring Angel {2}{W}{W}{W}

Creature — Angel

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn’t transform this way, you lose the game.

3/3

Angelic Enforcer

Color Indicator: White Creature — Angel

Flying

You have hexproof.

Angelic Enforcer’s power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

*/*

Illustrated by Irina Nordsol

Standard
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Essence of Antiquity (Murders at Karlov Manor #15)

Essence of Antiquity {3}{W}{W}

Artifact Creature — Golem

Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.

In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.

1/10

Illustrated by Caio Monteiro

Standard
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Evolved Spinoderm (Phyrexia: All Will Be One #166)

Evolved Spinoderm {2}{G}{G}

Creature — Phyrexian Beast

Evolved Spinoderm enters the battlefield with four oil counters on it.

Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.

At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.

5/5

Illustrated by Svetlin Velinov

Standard
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Ezrim, Agency Chief (Murders at Karlov Manor #202)

Ezrim, Agency Chief {1}{W}{W}{U}{U}

Legendary Creature — Archon Detective

Flying

When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5

Illustrated by Jason A. Engle

Standard
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Fae Flight (Murders at Karlov Manor #56)

Fae Flight {1}{U}

Enchantment — Aura

Flash

Enchant creature

When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.

DailyMTG Story Spotlight

Illustrated by Durion

Standard
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Family Reunion (The Lost Caverns of Ixalan #13)

Family Reunion {1}{W}

Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can’t be the targets of spells or abilities your opponents control.)

Huatli smiled up at Akal. “Our peoples have too long been parted, and yet we are cousins still.”

DailyMTG Story Spotlight

Illustrated by Aurore Folny

Standard
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Gaea's Gift (The Brothers' War #182)

Gaea's Gift {1}{G}

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.)

When it came to fighting an army of trees, even Mishra’s best generals were stumped.

Illustrated by Olivier Bernard

Standard
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Invasion of Gobakhan // Lightshield Array (March of the Machine #22)
Invasion of Gobakhan // Lightshield Array (March of the Machine #22)

Invasion of Gobakhan {1}{W}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Defense: 3

Lightshield Array

Color Indicator: White Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.

Illustrated by Andreas Zafiratos

Standard
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Jirina, Dauntless General (March of the Machine: The Aftermath #32)

Jirina, Dauntless General {W}{B}

Legendary Creature — Human Soldier

When Jirina, Dauntless General enters the battlefield, exile target player’s graveyard.

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

“Our strength lies not in our walls, but in our people.”

2/2

Illustrated by Cristi Balanescu

Standard
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Kaya, Intangible Slayer (Phyrexia: All Will Be One #205)

Kaya, Intangible Slayer {3}{W}{W}{B}{B}

Legendary Planeswalker — Kaya

Hexproof

+2: Each opponent loses 3 life and you gain 3 life.

0: You draw two cards. Then each opponent may scry 1.

−3: Exile target creature or enchantment. If it wasn’t an Aura, create a token that’s a copy of it, except it’s a 1/1 white Spirit creature with flying in addition to its other types.

Loyalty: 6

Illustrated by Marta Nael

Standard
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King Darien XLVIII (Dominaria United #204)

King Darien XLVIII {1}{G}{W}

Legendary Creature — Human Soldier

Other creatures you control get +1/+1.

{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.

Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

2/3

Illustrated by Donato Giancola

Standard
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Living Conundrum (Murders at Karlov Manor #63)

Living Conundrum {4}{U}

Creature — Elemental

Hexproof

If you would draw a card while your library has no cards in it, skip that draw instead.

As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.

2/5

Illustrated by Yeong-Hao Han

Standard
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