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1 – 20 of 554 cards where the text includes “library” and the text includes “graveyard”

Invalid expression “c!ubgc” was ignored. A card cannot be both colored and colorless.

A-Ardent Dustspeaker (Strixhaven: School of Mages #A-92)

A-Ardent Dustspeaker {2}{R}

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

Illustrated by Mads Ahm

Standard
Alchemy
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Modern
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Aberrant Mind Sorcerer (Adventures in the Forgotten Realms #44)

Aberrant Mind Sorcerer {4}{U}

Creature — Human Elf Shaman

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1—9 | You may put that card on top of your library.

10—20 | Return that card to your hand.

3/4

Illustrated by Lius Lasahido

Standard
Alchemy
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Academy Ruins (Double Masters #309)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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A-Demon's Due (Streets of New Capenna #A-75)

A-Demon's Due {3}{B}

Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

Illustrated by Slawomir Maniak

Standard
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Aetherworks Marvel (Kaladesh #193)

Aetherworks Marvel {4}

Legendary Artifact

Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).

{T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Illustrated by James Paick

Standard
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Agency Outfitter (Murders at Karlov Manor #38)

Agency Outfitter {4}{U}{U}

Creature — Sphinx Detective

Flying

When Agency Outfitter enters the battlefield, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.

4/3

Illustrated by Andrew Mar

Standard
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Ajani's Aid (Aether Revolt #188)

Ajani's Aid {2}{G}{W}

Enchantment

When Ajani’s Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sacrifice Ajani’s Aid: Prevent all combat damage a creature of your choice would deal this turn.

Illustrated by Terese Nielsen

Standard
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Modern
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Akal Pakal, First Among Equals (The Lost Caverns of Ixalan #44)

Akal Pakal, First Among Equals {2}{U}

Legendary Creature — Human Advisor

At the beginning of each player’s end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

“These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war.”

1/5

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Ancestral Memories (Seventh Edition #59)

Ancestral Memories {2}{U}{U}{U}

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

“It’s a poor sort of memory that only works backwards.”
—Lewis Carroll,
Through the Looking Glass

Illustrated by Rebecca Guay

Standard
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Angrath's Fury (Rivals of Ixalan #204)

Angrath's Fury {3}{B}{R}

Sorcery

Destroy target creature. Angrath’s Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Illustrated by Lake Hurwitz

Standard
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Modern
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Animal Magnetism (Commander Masters #271)

Animal Magnetism {4}{G}

Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Animist's Awakening (Commander 2020 #166)

Animist's Awakening {X}{G}

Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Illustrated by Chris Rahn

Standard
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Annie Flash, the Veteran (Outlaws of Thunder Junction #190)

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Antique Collector (Alchemy: Innistrad #46)

Antique Collector {1}{G}

Creature — Human Rogue

Antique Collector can’t be blocked by creatures with power 2 or less.

When Antique Collector enters the battlefield, creatures you control perpetually gain “When this creature dies, you may shuffle it into its owner’s library if it’s in your graveyard. If you do, investigate.”

2/2

Illustrated by Wisnu Tan

Standard
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Anurid Scavenger (Torment #119)

Anurid Scavenger {2}{G}

Creature — Frog Beast

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Krosa’s topmost bottom feeder.

3/3

Illustrated by Bob Petillo

Standard
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Anzrag's Rampage (Murders at Karlov Manor #111)

Anzrag's Rampage {3}{R}{R}

Sorcery

Destroy all artifacts you don’t control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

DailyMTG Story Spotlight

Illustrated by Lucas Graciano

Standard
Alchemy
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A-Phantom Carriage (Innistrad: Midnight Hunt #A-70)

A-Phantom Carriage {2}{U}{U}

Creature — Spirit

Flying

When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.

4/4

Illustrated by Igor Kieryluk

Standard
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Aphetto Vulture (Onslaught #126)

Aphetto Vulture {4}{B}{B}

Creature — Zombie Bird

Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

3/2

Illustrated by Tony Szczudlo

Standard
Alchemy
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Aquatic Alchemist // Bubble Up (Wilds of Eldraine #40)

Aquatic Alchemist {1}{U}

Creature — Elemental

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

1/3

Bubble Up {2}{U}

Sorcery — Adventure

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Uriah Voth

Standard
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Arachnus Spinner (Double Masters 2022 #135)

Arachnus Spinner {5}{G}

Creature — Spider

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

5/7

Illustrated by Karl Kopinski

Standard
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Modern
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