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1 – 20 of 33 cards where the text includes “plains” and the colors is W and the card types include “creature”

Airlift Chaplain (The Brothers' War #2)

Airlift Chaplain {2}{W}

Creature — Human Cleric

Flying

When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don’t, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

1/1

Illustrated by Caroline Gariba

Standard
Alchemy
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Modern
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Alabaster Host Intercessor (March of the Machine #3)

Alabaster Host Intercessor {5}{W}

Creature — Phyrexian Samurai

When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/4

Illustrated by Konstantin Porubov

Standard
Alchemy
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Modern
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Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)
Ambitious Farmhand // Seasoned Cathar (Innistrad: Midnight Hunt #2)

Ambitious Farmhand {1}{W}

Creature — Human Peasant

When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

1/1

Seasoned Cathar

Color Indicator: White Creature — Human Knight

Lifelink

“The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands.”

3/3

Illustrated by Bryan Sola

Standard
Alchemy
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Modern
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Pauper
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Angel of the Ruins (Outlaws of Thunder Junction Commander #78)

Angel of the Ruins {5}{W}{W}

Artifact Creature — Angel

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7

Illustrated by Viko Menezes

Standard
Alchemy
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Modern
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Boreas Charger (Crimson Vow Commander #79)

Boreas Charger {2}{W}

Creature — Pegasus

Flying

When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.

2/1

Illustrated by Christine Choi

Standard
Alchemy
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Modern
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Cartographer's Hawk (Commander Masters #18)

Cartographer's Hawk {1}{W}

Creature — Bird

Flying

When Cartographer’s Hawk deals combat damage to a player who controls more lands than you, return it to its owner’s hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

2/1

Illustrated by Donato Giancola

Standard
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Modern
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Cho-Arrim Legate (Mercadian Masques #10)

Cho-Arrim Legate {2}{W}

Creature — Human Soldier

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

1/2

Illustrated by rk post

Standard
Alchemy
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Modern
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Claim Jumper (Outlaws of Thunder Junction #8)

Claim Jumper {2}{W}

Creature — Rabbit Mercenary

Vigilance

When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

3/3

Illustrated by Gaboleps

Standard
Alchemy
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Modern
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Deep Gnome Terramancer (Commander Legends: Battle for Baldur's Gate #658)

Deep Gnome Terramancer {1}{W}

Creature — Gnome Wizard

Flash

Mold Earth — Whenever one or more lands enter the battlefield under an opponent’s control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

2/2

Illustrated by David Sladek

Standard
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Eagles of the North (The Lord of the Rings: Tales of Middle-earth #7)

Eagles of the North {5}{W}

Creature — Bird Soldier

Flying

When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.

Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/3

Illustrated by Axel Sauerwald

Standard
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Modern
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Emeria Shepherd (Zendikar Rising Commander #16)

Emeria Shepherd {5}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

4/4

Illustrated by Cynthia Sheppard

Standard
Alchemy
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Modern
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Eternal Dragon (Forgotten Realms Commander #66)

Eternal Dragon {5}{W}{W}

Creature — Dragon Spirit

Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5

Illustrated by Justin Sweet

Standard
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Modern
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Frontier Seeker (Outlaws of Thunder Junction #13)

Frontier Seeker {1}{W}

Creature — Human Scout

When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

Illustrated by Raluca Marinescu

Standard
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Modern
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Graceful Antelope (Odyssey #24)

Graceful Antelope {2}{W}{W}

Creature — Antelope

Plainswalk (This creature can’t be blocked as long as defending player controls a Plains.)

Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.

1/4

Illustrated by Heather Hudson

Standard
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Modern
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Keeper of the Accord (Murders at Karlov Manor Commander #70)

Keeper of the Accord {3}{W}

Creature — Human Soldier

At the beginning of each opponent’s end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.

At the beginning of each opponent’s end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

3/4

Illustrated by Denman Rooke

Standard
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Modern
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Knight of the White Orchid (March of the Machine Commander #193)

Knight of the White Orchid {W}{W}

Creature — Human Knight

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Both guide and guard on open plain.

2/2

Illustrated by Mark Zug

Standard
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Modern
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Kor Cartographer (Kaldheim Commander #28)

Kor Cartographer {3}{W}

Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kor have no concept of exploration. They return to homelands forgotten.

2/2

Illustrated by Ryan Pancoast

Standard
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Loyal Warhound (Adventures in the Forgotten Realms #23)

Loyal Warhound {1}{W}

Creature — Dog

Vigilance

When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

A paladin’s steed is a celestial spirit in animal form.

3/1

Illustrated by Dmitry Burmak

Standard
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Noble Templar (Masters 25 #25)

Noble Templar {5}{W}

Creature — Human Cleric Soldier

Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/6

Watermark: Set Symbol

Illustrated by Alex Horley-Orlandelli

Standard
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Norn's Fetchling (Alchemy: Phyrexia #4)

Norn's Fetchling {1}{W}

Creature — Phyrexian Insect

Toxic 1

Corrupted — When Norn’s Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.

1/1

Illustrated by Carlos Palma Cruchaga

Standard
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Modern
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