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1 – 20 of 118 cards where the text includes “shroud” and it’s legal in Vintage

Aboshan's Desire (Odyssey #59)

Aboshan's Desire {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can’t be the target of spells or abilities.)

Illustrated by Ciruelo

Standard
Alchemy
Pioneer
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Modern
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Advanced Hoverguard (Fifth Dawn #22)

Advanced Hoverguard {3}{U}

Creature — Drone

Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can’t be the target of spells or abilities.)

“They are like their vedalken masters: untouchable, aloof, and omnipresent.”
—Bruenna, Neurok leader

2/2

Illustrated by Scott M. Fischer

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Aerie Mystics (Commander Anthology #1)

Aerie Mystics {4}{W}

Creature — Bird Wizard

Flying

{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can’t be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3

Illustrated by Mark Zug

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Alexi's Cloak (Prophecy #29)

Alexi's Cloak {1}{U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

“Doesn’t look like much, does it?”
—Alexi, zephyr mage

Illustrated by Alan Rabinowitz

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Penny
Algae Gharial (Modern Masters 2015 #137)

Algae Gharial {3}{G}

Creature — Crocodile

Shroud (This creature can’t be the target of spells or abilities.)

Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.

1/1

Illustrated by Michael Ryan

Standard
Alchemy
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Modern
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Vintage
Timeless
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Arcane Lighthouse (Commander Masters #985)

Arcane Lighthouse

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Vintage
Timeless
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Argothian Enchantress (Eternal Masters #158)

Argothian Enchantress {1}{G}

Creature — Human Druid

Shroud (This creature can’t be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

0/1

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Armored Guardian (Invasion #230)

Armored Guardian {3}{W}{U}

Creature — Cat Soldier

{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.

{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can’t be the target of spells or abilities.)

2/5

Illustrated by Arnie Swekel

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
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Aspect of Mongoose (Time Spiral #191)

Aspect of Mongoose {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner’s hand.

Illustrated by Dave Dorman

Standard
Alchemy
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Modern
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Autumn Willow (Masters Edition #113)

Autumn Willow {4}{G}{G}

Legendary Creature — Avatar

Shroud (This creature can’t be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn’t have shroud.

“We must shake her limbs and rattle her brains.”
—Grandmother Sengir

4/4

Illustrated by Margaret Organ-Kean

Part of the Reserved List

Standard
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Modern
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Benthicore (Lorwyn #53)

Benthicore {6}{U}

Creature — Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can’t be the target of spells or abilities.)

5/5

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Vintage
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Blastoderm (Duel Decks Anthology: Garruk vs. Liliana #7)

Blastoderm {2}{G}{G}

Creature — Beast

Shroud (This creature can’t be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

5/5

Illustrated by Nils Hamm

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
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Blurred Mongoose (Invasion #183)

Blurred Mongoose {1}{G}

Creature — Mongoose

This spell can’t be countered.

Shroud (This creature can’t be the target of spells or abilities.)

“The mongoose blew out its candle and was asleep in bed before the room went dark.”
—Llanowar fable

2/1

Illustrated by Heather Hudson

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Cairn Wanderer (Commander 2020 #130)

Cairn Wanderer {4}{B}

Creature — Shapeshifter

Changeling (This card is every creature type.)

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

4/4

Illustrated by Nils Hamm

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
Timeless
Commander
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Calciderm (Time Spiral Remastered #11)

Calciderm {2}{W}{W}

Creature — Beast

Shroud (This creature can’t be the target of spells or abilities.)

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

5/5

Illustrated by Dave Kendall

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Calcite Snapper (Worldwake #25)

Calcite Snapper {1}{U}{U}

Creature — Turtle

Shroud (This creature can’t be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.

1/4

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Brawl
Vintage
Timeless
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Cephalid Inkshrouder (Judgment #36)

Cephalid Inkshrouder {2}{U}

Creature — Cephalid

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can’t be blocked this turn. (A creature with shroud can’t be the target of spells or abilities.)

Cephalids shrink from the harsh glare of scrutiny.

2/1

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Timeless
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Citanul Centaurs (Urza's Saga #243)

Citanul Centaurs {3}{G}

Creature — Centaur

Shroud (This creature can’t be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3

Illustrated by Val Mayerik

Part of the Reserved List

Standard
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Cloak and Dagger (Morningtide #141)

Cloak and Dagger {2}

Tribal Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can’t be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Clout of the Dominus (Eventide #99)

Clout of the Dominus {U/R}

Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can’t be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Illustrated by Jaime Jones

Standard
Alchemy
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Modern
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Brawl
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