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1 – 20 of 205 cards where the power >= 8

Aboroth (Weatherlight #117)

Aboroth {4}{G}{G}

Creature — Elemental

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

The Weatherlight banked sharply as the colossal beast rose up to crush the lone rider. “My bet’s on the dirt,” Gerrard said flatly.

9/9

Illustrated by Brom

Part of the Reserved List

Standard
Alchemy
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Modern
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A-Earthquake Dragon (Alchemy Horizons: Baldur's Gate #A-209)

A-Earthquake Dragon {14}{G}

Creature — Elemental Dragon

This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.

Flying, trample

{2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand.

10/10

Illustrated by Johan Grenier

Standard
Alchemy
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Modern
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Agent Frank Horrigan (Fallout #89)

Agent Frank Horrigan {5}{B}{G}

Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

Illustrated by Wisnu Tan

Standard
Alchemy
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Modern
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Aggressive Mammoth (Core Set 2020 #337)

Aggressive Mammoth {3}{G}{G}{G}

Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Other creatures you control have trample.

“Approach from behind. That way, if it does charge, at least you aren’t in front of it.”
—Vivien Reid

8/8

Illustrated by Filip Burburan

Standard
Alchemy
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Explorer
Modern
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Akron Legionnaire (Masters Edition III #1)

Akron Legionnaire {6}{W}{W}

Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can’t attack.

8/4

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Ancient Brontodon (Ixalan #175)

Ancient Brontodon {6}{G}{G}

Creature — Dinosaur

It is taller than all but the tallest trees, and older than all but the oldest.

9/9

Illustrated by Jakub Kasper

Standard
Alchemy
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Modern
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Ancient Silver Dragon (Commander Legends: Battle for Baldur's Gate #56)

Ancient Silver Dragon {6}{U}{U}

Creature — Elder Dragon

Flying

Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

8/8

Illustrated by Raoul Vitale

Standard
Alchemy
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Modern
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Ancient Stone Idol (Murders at Karlov Manor Commander #222)

Ancient Stone Idol {10}

Artifact Creature — Golem

Flash

This spell costs {1} less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

12/12

Illustrated by Josh Hass

Standard
Alchemy
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Modern
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Anzrag, the Quake-Mole (Murders at Karlov Manor #186)

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

Illustrated by Helge C. Balzer

Standard
Alchemy
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Modern
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Apex Altisaur (The Lost Caverns of Ixalan Commander #232)

Apex Altisaur {7}{G}{G}

Creature — Dinosaur

When Apex Altisaur enters the battlefield, it fights up to one target creature you don’t control.

Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don’t control.

It brings belligerence to new heights.

10/10

Illustrated by Simon Dominic

Standard
Alchemy
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Apex Devastator (Commander Legends #217)

Apex Devastator {8}{G}{G}

Creature — Chimera Hydra

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)

10/10

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Aradara Express (Kaladesh #195)

Aradara Express {5}

Artifact — Vehicle

Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

It glides around the city, a sublime combination of elegance and utility.

8/6

Illustrated by Adam Paquette

Standard
Alchemy
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Modern
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Arixmethes, Slumbering Isle (Double Masters #189)

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature — Kraken

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it’s a land. (It’s not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

{T}: Add {G}{U}.

12/12

Illustrated by Dimitar Marinski

Standard
Alchemy
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Modern
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Artisan of Kozilek (Commander Masters #801)

Artisan of Kozilek {9}

Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

10/9

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Arvinox, the Mind Flail (Universes Within #1)

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature — Horror

Arvinox, the Mind Flail isn’t a creature unless you control three or more permanents you don’t own.

At the beginning of your end step, exile the bottom card of each opponent’s library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

9/9

Illustrated by Nikola Matkovic

Standard
Alchemy
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Modern
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Autochthon Wurm (Ravnica: City of Guilds #191)

Autochthon Wurm {10}{G}{G}{G}{W}{W}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Trample

The trainer awoke to begin the journey from the wurm’s tail to its head. The sun was setting when she arrived.

9/14

Watermark: Selesnya

Illustrated by Michael Phillippi

Standard
Alchemy
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Modern
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Avacyn, Angel of Hope (Commander Masters #14)

Avacyn, Angel of Hope {5}{W}{W}{W}

Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8

Illustrated by Jason Chan

Standard
Alchemy
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Modern
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Avatar of Might (Tenth Edition #251)

Avatar of Might {6}{G}{G}

Creature — Avatar

If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

8/8

Illustrated by rk post

Standard
Alchemy
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Avatar of Slaughter (Commander Masters #206)

Avatar of Slaughter {6}{R}{R}

Creature — Avatar

All creatures have double strike and attack each combat if able.

“Diplomacy has solved nothing. Only bloodspill can end this now. Call forth the warbringer.”
—Basandra, Battle Seraph

8/8

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Bearer of the Heavens (Journey into Nyx #89)

Bearer of the Heavens {7}{R}

Creature — Giant

When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.

To hold the heavens from the earth is no curse, but a titanic responsibility.

10/10

Illustrated by Ryan Alexander Lee

Standard
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Modern
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