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1 – 20 of 133 cards where the rarity is equal to mythic and the mana value >= 5 and the card types exclude “creature” and the card types exclude “planeswalker” and the cards aren’t reprints

A-Alrund's Epiphany (Kaldheim #A-41)

A-Alrund's Epiphany {5}{U}{U}

Sorcery

Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund’s Epiphany.

Foretell {5}{U}{U}

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
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Modern
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Pauper
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Alhammarret's Archive (Magic Origins #221)

Alhammarret's Archive {5}

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret’s notes, theories, and ponderings.

Illustrated by Richard Wright

Standard
Alchemy
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All Is Dust (Rise of the Eldrazi #1)

All Is Dust {7}

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

“The emergence of the Eldrazi isn’t necessarily a bad thing, as long as you’ve already lived a fulfilling and complete life without regrets.”
—Javad Nasrin, Ondu relic hunter

Illustrated by Jason Felix

Standard
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All Will Be One (Phyrexia: All Will Be One #118)

All Will Be One {3}{R}{R}

Enchantment

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.

DailyMTG Story Spotlight

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
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Alrund's Epiphany (Kaldheim #41)

Alrund's Epiphany {5}{U}{U}

Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund’s Epiphany.

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Watermark: Foretell

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Apex of Power (Core Set 2019 #129)

Apex of Power {7}{R}{R}{R}

Sorcery

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.

If this spell was cast from your hand, add ten mana of any one color.

“As I desire, so it shall be.”
—Nicol Bolas

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Arcane Bombardment (Streets of New Capenna #101)

Arcane Bombardment {4}{R}{R}

Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Illustrated by Marta Nael

Standard
Alchemy
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Modern
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Archangel's Light (Dark Ascension #1)

Archangel's Light {7}{W}

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

“This is the light of Avacyn. Even in her absence she offers us hope.”
—Radulf, priest of Avacyn

Illustrated by Volkan Baǵa

Standard
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Army of the Damned (Innistrad #87)

Army of the Damned {5}{B}{B}{B}

Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Illustrated by Ryan Pancoast

Standard
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Avacyn's Memorial (Midnight Hunt Commander #31)

Avacyn's Memorial {5}{W}{W}{W}

Legendary Artifact

Indestructible

Other legendary permanents you control have indestructible.

They had no marble, so the faithful repaired her likeness with wood, straw, twine, and clay.

Illustrated by Kasia 'Kafis' Zielińska

Standard
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Axis of Mortality (Ixalan #3)

Axis of Mortality {4}{W}{W}

Enchantment

At the beginning of your upkeep, you may have two target players exchange life totals.

The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.

Illustrated by Bastien L. Deharme

Standard
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Batterskull (New Phyrexia #130)

Batterskull {5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner’s hand.

Equip {5}

Watermark: Phyrexian

Illustrated by Mark Zug

Standard
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Begin the Invasion (March of the Machine Commander #79)

Begin the Invasion {X}{W}{U}{B}{R}{G}

Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

Across many worlds, millions of eyes
witnessed the same impossible horror.

Illustrated by Campbell White

Standard
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Behold the Beyond (Shadows over Innistrad #101)

Behold the Beyond {5}{B}{B}

Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

There is power in the abyss, in blackness more profound than the darkest dreams.

Illustrated by Noah Bradley

Standard
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Blood Money (Commander Legends: Battle for Baldur's Gate #116)

Blood Money {5}{B}{B}

Sorcery

Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.

For the patriar class, wealth is in the blood.

Illustrated by Inka Schulz

Standard
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Body of Research (Strixhaven: School of Mages #168)

Body of Research {G}{G}{G}{U}{U}{U}

Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.

Needledeep had promised that his final project would be his biggest one yet.

Watermark: Quandrix

Illustrated by Antonio José Manzanedo

Standard
Alchemy
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Boneyard Parley (Ixalan #94)

Boneyard Parley {5}{B}{B}

Sorcery

Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners’ graveyards.

Illustrated by James Ryman

Standard
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Bootleggers' Stash (Streets of New Capenna #134)

Bootleggers' Stash {5}{G}

Artifact

Lands you control have “{T}: Create a Treasure token.”

Labyrinths of tunnels beneath the streets of the Caldaia offer an ample array of discreet routes for enterprising smugglers.

Illustrated by Anastasia Ovchinnikova

Standard
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Modern
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Captive Audience (Ravnica Allegiance #160)

Captive Audience {5}{B}{R}

Enchantment

Captive Audience enters the battlefield under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn’t been chosen —

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.

Watermark: Rakdos

Illustrated by Dmitry Burmak

Standard
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Cast Through Time (Rise of the Eldrazi #55)

Cast Through Time {4}{U}{U}{U}

Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Modern
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