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1 – 20 of 66 cards where the card types include “hydra”

A-Briar Hydra (Dominaria United #A-286)

A-Briar Hydra {3}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5/5

Illustrated by Caio Monteiro

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
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Ancient Hydra (Nemesis #76)

Ancient Hydra {4}{R}

Creature — Hydra

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.

5/1

Illustrated by Scott M. Fischer

Standard
Alchemy
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Explorer
Modern
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Brawl
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Pauper
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Apex Devastator (Commander Legends #217)

Apex Devastator {8}{G}{G}

Creature — Chimera Hydra

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)

10/10

Illustrated by Svetlin Velinov

Standard
Alchemy
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Modern
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Apocalypse Hydra (Battlebond #217)

Apocalypse Hydra {X}{R}{G}

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

0/0

Illustrated by Jason Chan

Standard
Alchemy
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Explorer
Modern
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Brawl
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Timeless
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Balduvian Hydra (Masters Edition II #118)

Balduvian Hydra {X}{R}{R}

Creature — Hydra

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

0/1

Illustrated by Melissa A. Benson

Part of the Reserved List

Standard
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Modern
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Benevolent Hydra (Jumpstart 2022 #38)

Benevolent Hydra {X}{G}{G}

Creature — Hydra

Benevolent Hydra enters the battlefield with X +1/+1 counters on it.

If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.

{T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

1/1

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Bioessence Hydra (War of the Spark #186)

Bioessence Hydra {3}{G}{U}

Creature — Hydra Mutant

Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.

Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.

4/4

Illustrated by Mathias Kollros

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Pauper
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Briar Hydra (Dominaria United #286)

Briar Hydra {5}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Flora and fauna alike rose to Yavimaya’s defense.

6/6

Illustrated by Caio Monteiro

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Bristling Hydra (Kaladesh #147)

Bristling Hydra {2}{G}{G}

Creature — Hydra

When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).

Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

4/3

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Capricopian (Commander 2020 #58)

Capricopian {X}{G}

Creature — Goat Hydra

Capricopian enters the battlefield with X +1/+1 counters on it.

{2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can’t attack its controller.)

0/0

Illustrated by Nicholas Gregory

Standard
Alchemy
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Modern
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Clockwork Hydra (Time Spiral Remastered #264)

Clockwork Hydra {5}

Artifact Creature — Hydra

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

{T}: Put a +1/+1 counter on Clockwork Hydra.

0/0

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Timeless
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Darksteel Hydra (Alchemy: Phyrexia #20)

Darksteel Hydra {X}{W}{B}{G}

Artifact Creature — Phyrexian Hydra

Indestructible

Darksteel Hydra enters the battlefield with X oil counters on it.

Darksteel Hydra’s power and toughness are each equal to twice the number of oil counters on it.

When Darksteel Hydra enters the battlefield, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.

*/*

Illustrated by Monztre

Standard
Alchemy
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Modern
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Legacy
Brawl
Vintage
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Domesticated Hydra (Conspiracy: Take the Crown #63)

Domesticated Hydra {2}{G}{G}

Creature — Hydra

{X}{G}{G}{G}: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)

As long as Domesticated Hydra is monstrous, it has trample.

“Sit. Fetch. Devastate.”

3/3

Illustrated by Mathias Kollros

Standard
Alchemy
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Modern
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Feral Hydra (Jumpstart #395)

Feral Hydra {X}{G}

Creature — Hydra Beast

Feral Hydra enters the battlefield with X +1/+1 counters on it.

{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Gargos, Vicious Watcher (Core Set 2020 #172)

Gargos, Vicious Watcher {3}{G}{G}{G}

Legendary Creature — Hydra

Vigilance

Hydra spells you cast cost {4} less to cast.

Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don’t control.

8/7

Illustrated by Mathias Kollros

Standard
Alchemy
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Modern
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Brawl
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Genesis Hydra (Outlaws of Thunder Junction Commander #193)

Genesis Hydra {X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0

Illustrated by Donato Giancola

Standard
Alchemy
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Modern
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Goldvein Hydra (Outlaws of Thunder Junction #167)

Goldvein Hydra {X}{G}

Creature — Hydra

Vigilance, trample, haste

Goldvein Hydra enters the battlefield with X +1/+1 counters on it.

When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.

The key is to slay it before it sprouts so many heads that your fear outpaces your greed.

0/0

Illustrated by David Auden Nash

Standard
Alchemy
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Modern
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Grakmaw, Skyclave Ravager (Zendikar Rising #223)

Grakmaw, Skyclave Ravager {1}{B}{G}

Legendary Creature — Hydra Horror

Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0

Illustrated by Filip Burburan

Standard
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Gyrus, Waker of Corpses (Commander 2018 #41)

Gyrus, Waker of Corpses {X}{B}{R}{G}

Legendary Creature — Hydra

Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that’s a copy of that card and that’s tapped and attacking. Exile the token at end of combat.

0/0

Illustrated by Slawomir Maniak

Standard
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Heroes' Bane (Commander 2020 #175)

Heroes' Bane {3}{G}{G}

Creature — Hydra

Heroes’ Bane enters the battlefield with four +1/+1 counters on it.

{2}{G}{G}: Put X +1/+1 counters on Heroes’ Bane, where X is its power.

Travelers’ tales claim that hydras bite off their own heads to make themselves deadlier.

0/0

Illustrated by Raymond Swanland

Standard
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Modern
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