7 cards where the card types include “land” and the text includes “lair”

Crosis's Catacombs (Dominaria Remastered #242)

Crosis's Catacombs

Land — Lair

When Crosis’s Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.

{T}: Add {U}, {B}, or {R}.

Illustrated by Kasia 'Kafis' Zielińska

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Darigaaz's Caldera (Dominaria Remastered #243)

Darigaaz's Caldera

Land — Lair

When Darigaaz’s Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.

{T}: Add {B}, {R}, or {G}.

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Dromar's Cavern (Dominaria Remastered #246)

Dromar's Cavern

Land — Lair

When Dromar’s Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.

{T}: Add {W}, {U}, or {B}.

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Grasping Shadows // Shadows' Lair (The Lost Caverns of Ixalan #108)
Grasping Shadows // Shadows' Lair (The Lost Caverns of Ixalan #108)

Grasping Shadows {3}{B}

Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

Shadows' Lair

Land — Cave

(Transforms from Grasping Shadows.)

{T}: Add {B}.

{B}, {T}, Remove a dread counter from Shadows’ Lair: You draw a card and you lose 1 life.

The shadows make no mark upon the flesh. It is the mind they claw and strangle.

Illustrated by Sam Wolfe Connelly

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Lair of the Hydra (Adventures in the Forgotten Realms #259)

Lair of the Hydra

Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

{T}: Add {G}.

{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It’s still a land. X can’t be 0.

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Rith's Grove (Dominaria Remastered #255)

Rith's Grove

Land — Lair

When Rith’s Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.

{T}: Add {R}, {G}, or {W}.

Illustrated by Scott Bailey

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Treva's Ruins (Dominaria Remastered #260)

Treva's Ruins

Land — Lair

When Treva’s Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.

{T}: Add {G}, {W}, or {U}.

Illustrated by Jerry Tiritilli

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny

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