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1 – 20 of 49 cards where the card types include “vampire” and the colors is R

Alluring Suitor // Deadly Dancer (Innistrad: Crimson Vow #141)
Alluring Suitor // Deadly Dancer (Innistrad: Crimson Vow #141)

Alluring Suitor {2}{R}

Creature — Vampire

When you attack with exactly two creatures, transform Alluring Suitor.

“May I have this dance?”

2/3

Deadly Dancer

Color Indicator: Red Creature — Vampire

Trample

When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don’t lose this mana as steps and phases end.

{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.

3/3

Illustrated by Justine Cruz

Standard
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Anje's Ravager (Crimson Vow Commander #141)

Anje's Ravager {2}{R}

Creature — Vampire Berserker

Anje’s Ravager attacks each combat if able.

Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

Illustrated by Antonio José Manzanedo

Standard
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Belligerent Guest (Innistrad: Crimson Vow #144)

Belligerent Guest {2}{R}

Creature — Vampire

Trample

Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

3/2

Illustrated by Darren Tan

Standard
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Bloodcrazed Neonate (Innistrad #131)

Bloodcrazed Neonate {1}{R}

Creature — Vampire

Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

While elder vampires select their meals with care, the newly sired frenzy at the first whiff.

2/1

Illustrated by Cynthia Sheppard

Standard
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Blood Hypnotist (Innistrad: Crimson Vow #145)

Blood Hypnotist {2}{R}

Creature — Vampire

Blood Hypnotist can’t block.

Whenever you sacrifice one or more Blood tokens, target creature can’t block this turn. This ability triggers only once each turn.

Arvon was ecstatic to offer his blood to such a captivating creature.

3/3

Illustrated by Marie Magny

Standard
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Bloodmad Vampire (Shadows over Innistrad #146)

Bloodmad Vampire {2}{R}

Creature — Vampire Berserker

Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/1

Illustrated by Johannes Voss

Standard
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Blood Petal Celebrant (Innistrad: Crimson Vow #146)

Blood Petal Celebrant {1}{R}

Creature — Vampire

Blood Petal Celebrant has first strike as long as it’s attacking.

When Blood Petal Celebrant dies, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

2/1

Illustrated by Fajareka Setiawan

Standard
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Bloodsworn Steward (Crimson Vow Commander #144)

Bloodsworn Steward {2}{R}{R}

Creature — Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

“My liege will lead and I will follow—to the battlefield, to the grave, and beyond.”

4/4

Illustrated by Daarken

Standard
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Bloodthirsty Adversary (Outlaws of Thunder Junction Commander #157)

Bloodthirsty Adversary {1}{R}

Creature — Vampire

Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2

Illustrated by Heonhwa Choe

Standard
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Bold Impaler (Eldritch Moon #120)

Bold Impaler {R}

Creature — Vampire Knight

{2}{R}: Bold Impaler gets +2/+0 until end of turn.

Burning with hatred for Nahiri, the Voldaren and Markov forces assaulted the warped Markov Manor with a collective fury not seen in centuries.

1/2

Illustrated by Karl Kopinski

Standard
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Cemetery Gatekeeper (Innistrad: Crimson Vow #148)

Cemetery Gatekeeper {1}{R}

Creature — Vampire

First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

2/1

Illustrated by Tyler Jacobson

Standard
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Crimson Honor Guard (Crimson Vow Commander #145)

Crimson Honor Guard {3}{R}{R}

Creature — Vampire Knight

Trample

At the beginning of each player’s end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

The finest soldiers aren’t worth a whit without a set of hands to lead them and a set of eyes to guide them.

4/5

Illustrated by Kieran Yanner

Standard
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Crossway Vampire (Innistrad #135)

Crossway Vampire {1}{R}{R}

Creature — Vampire

When Crossway Vampire enters the battlefield, target creature can’t block this turn.

“Do not flatter Fate. It did not guide you into my clutches tonight. That was all my doing.”

3/2

Illustrated by Mark Evans

Standard
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Dominating Vampire (Innistrad: Crimson Vow #154)

Dominating Vampire {1}{R}{R}

Creature — Vampire

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

“You can join me or feed me. Choose fast.”

3/3

Illustrated by PINDURSKI

Standard
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Erdwal Ripper (Dark Ascension #86)

Erdwal Ripper {1}{R}{R}

Creature — Vampire

Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Savage vampires lurk in the Erdwal’s network of passageways where prey is plentiful and easy to catch.

2/1

Illustrated by Kev Walker

Standard
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Falkenrath Celebrants (Innistrad: Crimson Vow #156)

Falkenrath Celebrants {4}{R}

Creature — Vampire

Menace (This creature can’t be blocked except by two or more creatures.)

When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They’re artifacts with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

4/4

Illustrated by Anna Steinbauer

Standard
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Falkenrath Exterminator (March of the Machine Commander #276)

Falkenrath Exterminator {1}{R}

Creature — Vampire Archer

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

1/1

Illustrated by Winona Nelson

Standard
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Falkenrath Gorger (Crimson Vow Commander #146)

Falkenrath Gorger {R}

Creature — Vampire Berserker

Each Vampire creature card you own that isn’t on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1

Illustrated by Anna Steinbauer

Standard
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Falkenrath Marauders (Innistrad #141)

Falkenrath Marauders {3}{R}{R}

Creature — Vampire Warrior

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.

2/2

Illustrated by James Ryman

Standard
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Falkenrath Perforator (Innistrad: Midnight Hunt #136)

Falkenrath Perforator {1}{R}

Creature — Vampire

Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.

“Lady Anje sends her regards. I’ll carve the rest of her message into your skin.”

2/1

Illustrated by Marcela Medeiros

Standard
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