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1 – 20 of 149 cards where the card types include “wall”

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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
Alchemy
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Modern
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Aetherflame Wall (Time Spiral #142)

Aetherflame Wall {1}{R}

Creature — Wall

Defender

Aetherflame Wall can block creatures with shadow as though they didn’t have shadow.

{R}: Aetherflame Wall gets +1/+0 until end of turn.

0/4

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Aether Membrane (Duel Decks: Venser vs. Koth #48)

Aether Membrane {1}{R}{R}

Creature — Wall

Defender; reach (This creature can block creatures with flying.)

Whenever Aether Membrane blocks a creature, return that creature to its owner’s hand at end of combat.

0/5

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Ageless Sentinels (Scourge #1)

Ageless Sentinels {3}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It’s no longer a Wall. This effect lasts indefinitely.)

4/4

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Alabaster Wall (Mercadian Masques #2)

Alabaster Wall {2}{W}

Creature — Wall

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Its mortar is mixed with waters straight from the Fountain of Cho.

0/4

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Amaranthine Wall (Dominaria #210)

Amaranthine Wall {4}

Artifact Creature — Wall

Defender

{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.

0/6

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Angelic Wall (Magic 2014 #4)

Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“The air stirred as if fanned by angels’ wings, and the enemy was turned aside.”
—Tales of Ikarov the Voyager

0/4

Illustrated by Allen Williams

Standard
Alchemy
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Modern
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Archers' Parapet (Khans of Tarkir #128)

Archers' Parapet {1}{G}

Creature — Wall

Defender

{1}{B}, {T}: Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

0/5

Watermark: Abzan

Illustrated by Wayne Reynolds

Standard
Alchemy
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Modern
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Barrier of Bones (Guilds of Ravnica #61)

Barrier of Bones {B}

Creature — Skeleton Wall

Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Dimir rarely make statements, but when they do, the message is clear.

0/3

Watermark: Dimir

Illustrated by Vincent Proce

Standard
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Modern
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Battle Rampart (Battlebond #165)

Battle Rampart {2}{R}

Creature — Wall

Defender

{T}: Target creature gains haste until end of turn.

“I will build no sanctuaries. The safety you seek can be won only by the sword.”
—Yannash, outpost builder

1/3

Illustrated by Steve Prescott

Standard
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Modern
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Blistering Barrier (Mirage #159)

Blistering Barrier {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

I live without food, stand without leg, wound without force, and am harder to fight than to kill. What am I?
—Femeref riddle

5/2

Illustrated by David Ho

Standard
Alchemy
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Modern
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Brimstone Trebuchet (Throne of Eldraine #116)

Brimstone Trebuchet {2}{R}

Artifact Creature — Wall

Defender, reach

{T}: Brimstone Trebuchet deals 1 damage to each opponent.

Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

1/3

Illustrated by Yeong-Hao Han

Standard
Alchemy
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Modern
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Carnivorous Plant (Masters Edition #115)

Carnivorous Plant {3}{G}

Creature — Plant Wall

Defender

“It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.”
—Vervamon the Elder

4/5

Illustrated by Quinton Hoover

Standard
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Carrion Wall (Eighth Edition #121)

Carrion Wall {1}{B}{B}

Creature — Wall

Defender (This creature can’t attack.)

{1}{B}: Regenerate Carrion Wall.

A wall built from the bodies of the enemy will never lack building material in times of war.

3/2

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Cathedral Membrane (New Phyrexia #5)

Cathedral Membrane {1}{W/P}

Artifact Creature — Phyrexian Wall

({W/P} can be paid with either {W} or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

0/3

Watermark: Phyrexian

Illustrated by Richard Whitters

Standard
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Cemetery Gate (Homelands #44a)

Cemetery Gate {2}{B}

Creature — Wall

Defender (This creature can’t attack.)

Protection from black

“It keeps some out, yes. It also keeps others in!”
—Grandmother Sengir

0/5

Illustrated by Melissa A. Benson

Standard
Alchemy
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Modern
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Cinder Wall (Conspiracy #140)

Cinder Wall {R}

Creature — Wall

Defender

When Cinder Wall blocks, destroy it at end of combat.

“The smell of roasted flesh hung over the valley for hours.”
—Onean sergeant

3/3

Illustrated by Anthony S. Waters

Standard
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Modern
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Clockwork Drawbridge (Dominaria United #13)

Clockwork Drawbridge {W}

Artifact Creature — Wall

Defender

{2}{W}, {T}: Tap target creature.

Argivia’s clockwork fortifications are the stuff of legend, reminding all on Dominaria that ingenuity has saved them before and can do so again.

0/3

Illustrated by Nadia Hurianova

Standard
Alchemy
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Modern
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Coastal Bulwark (The Brothers' War #76)

Coastal Bulwark {2}

Artifact Creature — Wall

Defender

Coastal Bulwark gets +2/+0 as long as you control an Island.

{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

1/3

Illustrated by Artur Nakhodkin

Standard
Alchemy
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Concealing Curtains // Revealing Eye (Innistrad: Crimson Vow #101)
Concealing Curtains // Revealing Eye (Innistrad: Crimson Vow #101)

Concealing Curtains {B}

Creature — Wall

Defender

{2}{B}: Transform Concealing Curtains. Activate only as a sorcery.

Specifics were kept secret, but word quickly spread that the show was a must-see.

0/4

Revealing Eye

Color Indicator: Black Creature — Eye Horror

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4

Illustrated by Brian Valeza

Standard
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Modern
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