1 – 20 of 2,328 cards where the card types include “creature” and the color identity ≤ GUW and the text includes “enters the battlefield”
Aarakocra Sneak {3}{U}
Creature — Bird Rogue
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
“Shhh! I think I hear goblins. And I definitely smell them.”
Illustrated by Andrea Radeck
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Banned
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Undercity // The Initiative Card, TCLB #20 |
Aarakocra Sneak, CLB #54 |
Prints | USD | EUR | TIX |
---|---|---|---|
Commander Legends: Battle for Baldur's Gate | $0.06 | €0.20 | 0.29 |
Abdel Adrian, Gorion's Ward {4}{W}
Legendary Creature — Human Warrior
When Abdel Adrian, Gorion’s Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Illustrated by Karl Kopinski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Abdel Adrian, Gorion's Ward, CLB #471 |
Soldier Token, TCLB #5 |
Aberrant Mind Sorcerer {4}{U}
Creature — Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Illustrated by Lius Lasahido
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Abominable Treefolk {2}{G}{U}
Snow Creature — Treefolk
Trample
Abominable Treefolk’s power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.
Illustrated by Jonas De Ro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
A-Brine Comber {1}{W}{U}
Creature — Spirit
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
A-Brinebound Gift
Color Indicator: White and Blue Enchantment — Aura
Enchant creature
Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Illustrated by Olena Richards
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Brine Comber // A-Brinebound Gift #A-233 |
Brine Comber // Brinebound Gift #233 |
Prints | USD | EUR | TIX |
---|---|---|---|
Innistrad: Crimson Vow |
Absolver Thrull {3}{W}
Creature — Thrull Cleric
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Watermark: Orzhov
Illustrated by Rob Alexander
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Absolving Lammasu {4}{W}
Creature — Lammasu
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)
Illustrated by Izzy
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Academy Drake {2}{U}
Creature — Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Academy Elite {3}{U}
Creature — Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Illustrated by Volkan Baǵa
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Academy Journeymage {4}{U}
Creature — Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand.
“We don’t choose who comes here. We choose how long they stay.”
Illustrated by Magali Villeneuve
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Academy Researchers {1}{U}{U}
Creature — Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
Illustrated by Stephen Daniele
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acclaimed Contender {2}{W}
Creature — Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Illustrated by David Gaillet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
A-Celebrity Fencer {3}{W}
Creature — Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
Watermark: Cabaretti
Illustrated by Inka Schulz
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Celebrity Fencer #7 |
A-Celebrity Fencer #A-7 |
Prints | USD | EUR | TIX |
---|---|---|---|
Streets of New Capenna |
A-Celestial Regulator {1}{W}{U}
Creature — Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don’t control and tap it. If you control a creature with a counter on it, the chosen creature doesn’t untap during its controller’s next untap step.
Illustrated by Mathias Kollros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Celestial Regulator #A-174 |
Celestial Regulator #174 |
Prints | USD | EUR | TIX |
---|---|---|---|
Streets of New Capenna |
Acidic Slime {3}{G}{G}
Creature — Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
It fears no sword and leaves no bones behind.
Illustrated by Karl Kopinski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Acid Web Spider {3}{G}{G}
Creature — Spider
Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.
Watermark: Mirran
Illustrated by Austin Hsu
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
A-Circle of the Land Druid {1}{G}
Creature — Gnome Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Illustrated by Alexandre Honoré
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Circle of the Land Druid #203 |
A-Circle of the Land Druid #A-203 |
Prints | USD | EUR | TIX |
---|---|---|---|
Alchemy Horizons: Baldur's Gate |
A-Circuit Mender {3}
Artifact Creature — Insect
When Circuit Mender enters the battlefield, you gain 3 life.
When Circuit Mender leaves the battlefield, draw a card.
Illustrated by Hector Ortiz
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Circuit Mender #242 |
A-Circuit Mender #A-242 |
Prints | USD | EUR | TIX |
---|---|---|---|
Kamigawa: Neon Dynasty |
A-Cloister Gargoyle {1}{W}
Artifact Creature — Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Illustrated by Mark Zug
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Cloister Gargoyle #A-7 |
Cloister Gargoyle #302 |
Prints | USD | EUR | TIX |
---|---|---|---|
Adventures in the Forgotten Realms |
Adaptive Automaton {3}
Artifact Creature — Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
Illustrated by Igor Kieryluk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal