Thought Gorger (Rise of the Eldrazi #129)

Ingoiatore di Pensieri {2}{B}{B}

Creatura — Orrore

Travolgere

Quando l'Ingoiatore di Pensieri entra nel campo di battaglia, metti un segnalino +1/+1 su di esso per ogni carta che hai in mano. Se lo fai, scarta la tua mano.

Quando l'Ingoiatore di Pensieri lascia il campo di battaglia, pesca una carta per ogni segnalino +1/+1 su di esso.

2/2

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ingoiatore di Pensieri:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • As Thought Gorger’s first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says “if you do” because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can’t put any +1/+1 counters on it, so you won’t discard your hand. (2010-06-15)
  • When Thought Gorger’s second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its enters-the-battlefield ability. (2010-06-15)
  • Once an ability starts to resolve, it’s too late to respond to it. For example, you can’t count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it’ll be discarded. (2010-06-15)