Glamer Spinners (Shadowmoor #141)

Tessitori di Insidie {4}{W/U}

Creatura — Mago Spiritello

Lampo

Volare

Quando i Tessitori di Insidie entrano in gioco, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore.

2/4

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Tessitori di Insidie:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • When Glamer Spinners enters the battlefield, you target only one permanent: the one that will be losing its Auras. You don’t choose the permanent that will be receiving the Auras until the ability resolves. (2008-05-01)
  • You may target a permanent that has no Auras enchanting it. (2008-05-01)
  • When the ability resolves, you choose the permanent that will be receiving the Auras. It can’t be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can’t choose a permanent that meets all those criteria, the Auras won’t move. (2008-05-01)