Umbral Mantle (Shadowmoor #267)

Manto Umbral {3}

Artefato — Equipamento

A criatura equipada tem “{3}, {Q}: Esta criatura recebe +2/+2 até o final do turno.” ({Q} é o símbolo de desvirar.)

Equipar {0}

Ele controla o poder da noite numa terra onde a luz do dia tem medo de se mostrar.

Illustrated by Richard Sardinha

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Manto Umbral:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-05-01)
  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. (2008-05-01)
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-05-01)