Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)
Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)

Kessig-Schmiedemeisterin {1}{R}

Kreatur — Mensch, Schamane, Werwolf

Immer wenn die Kessig-Schmiedemeisterin eine Kreatur blockt oder von ihr geblockt wird, fügt die Kessig-Schmiedemeisterin dieser Kreatur 1 Schadenspunkt zu.

Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere die Kessig-Schmiedemeisterin.

2/1

Flammenherz-Werwölfin

Color Indicator: Red Kreatur — Werwolf

Immer wenn die Flammenherz-Werwölfin eine Kreatur blockt oder von ihr geblockt wird, fügt die Flammenherz-Werwölfin dieser Kreatur 2 Schadenspunkte zu.

Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere die Flammenherz-Werwölfin.

3/2

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Kessig-Schmiedemeisterin // Flammenherz-Werwölfin:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked. (2016-04-08)
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)